I want the mob spawner block to not be affected by the InControl rules
Closed this issue ยท 2 comments
So, in some underground structures where there are zombie spawners it doesn't spawn almost anything. I know that seesky at spawn.json has something to do, but honestly I wanna keep that so zombies spawn more naturally above. So, I wanna have zombies that spawn at the overworld naturally and more than in caves, but also normal zombie spawns on underground structures with zombie spawners. There is any way to do it?
spawner.json
[
{
"mob": "minecraft:zombie",
"persecond": 0.5,
"attempts": 20,
"amount": {
"minimum": 2,
"maximum": 4
},
"conditions": {
"dimension": "minecraft:overworld",
"norestrictions": true,
"mindist": 30,
"maxdist": 100,
"minheight": 15,
"maxheight": 256,
"maxthis": 80
}
}
]
spawn.json
[
{
"mob": "minecraft:zombie",
"seesky": true,
"when": "onjoin",
"result": "default"
},
{
"mob": "minecraft:zombie",
"result": "allow",
"phase": "nighttime",
"speedmultiply": 1.2
},
{
"hostile": true,
"result": "allow",
"phase": "nighttime",
"speedmultiply": 1.2
}
]