[1.12.2] healthmultiply does not apply multiply for every unique mob.
RalkeyOfficial opened this issue ยท 0 comments
The mobs I spawn can have a randomized healthpool, ranging between 50 and 75 ish from what I have noticed.
With the healthmultiply set to 2 I would expect it to multiply the health of every unique mob's base health.
However, I have found that it sets every mob's health pool to a specific number, in this case 60.
So if a mob spawns with HP greater than 60, it causes a weird glitch where the active health is greater than the health limit.
I am also not sure as to where it got the number 60 from, as either 50 or 75 * 2 is never 60.
Maybe it took the baby's health.
It can't be the babies' health, since mobs with much larger health suffer the same fate.
Entire spawn.json
[
{
"dimension": 0,
"mod": "rebornmod",
"mincount": {
"amount": 25,
"mod": "rebornmod",
"perchunk": true
},
"result": "deny"
},
{
"mod": "rebornmod",
"healthmultiply": 2
}
]

