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[Question] biome granularity in spawn rules

taramul opened this issue ยท 0 comments

commented

Hello there,

I am using InControl on a BiomeBundle/OTG-map, and am trying to restrict mob spawning to specific Biome variants used by this world generator. Does InControl support this?

OTG has an elaborate system for terrain definitions, where a large number of custom biomes are linked to the vanilla biome types. For example, BiomeBundle defines a biome named JungleAncientMountain with Biome ID 484, and a biome named JungleAncientRocks with ID 499, both linked to the Jungle biome (which is also what they show up as on the F3 debug output).

I have no trouble targetting both of them through a spawn rule set for "biome":"Jungle", but so far I have not found any way to be more granular than this and match only one of them specifically. Is there any way to do so, through the biome id, for example?