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Creating rule for allowing Tinkers Contruct slimes

Closed this issue ยท 2 comments

commented

I'm trying to create rule, that would block most of the overworld spawns, but would still allow spawning inside structures, on certain blocks, and by some mods. But I can't seem to be able to allow spawning of tconstruct slimes.

[
  {
    "hostile": true,
    "spawner": true,
    "result": "default"
  },
  { "hostile": true,    "structure": "Fortress",   "result": "default"   },
  { "hostile": true,    "structure": "EndCity",    "result": "default"   },
  { "hostile": true,    "structure": "Mineshaft",  "result": "default"   },
  { "hostile": true,    "structure": "Stronghold", "result": "default"   },
  { "hostile": true,    "structure": "Temple",     "result": "default"   },
  { "hostile": true,    "structure": "Monument",   "result": "default"   },
  { "hostile": true,    "structure": "Mansion",    "result": "default"   },
  {
    "hostile": true,
    "block": ["minecraft:stone", "minecraft:cobblestone", "minecraft:netherrack", "minecraft:end_stone"],
    "seesky": false,
    "result": "default"
  },
  { "mod": "tconstruct", "result": "default" },
  {
    "hostile": true,
    "result": "deny"
  }
]
commented

You mean that they don't spawn even where they normally spawn (like on slime islands)?

commented

Nope, slime islands are empty.
Ok, got it to work. I did some changes and kept reloading spawn.json and killing all hostile mobs. Maybe the mobcap was full or something.