In Control!

In Control!

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[1.12.2] incontrol causes major FPS issue

Closed this issue ยท 6 comments

commented

With the setup i currently have, no sooner do mobs start spawning the worse the FPS//Game to the point you cant move its so lagged, removing the setup an just having the default generated config everything works fine. Below is a copy of the spawn json file(renamed to .txt to be able to upload)

spawn.txt

Forge v *.5.2808
IC v3.0.3
mcjtylib v3.1.1

commented

Hmm In Control is used in many packs with performance problems. So it must be something specific to those rules. Can you try to experiment by removing some of the rules to see which one is the problematic one? Also some kind of profile result might be helpful too. Thanks

commented

Watching the screen it seems as if the rules arent being followed an the spawning of the Zombies in this case are continuing untill the game is overloaded

Profile with Default config:
https://sparkprofiler.github.io/#1Yqaf3lMfF

Profile with the custom config:
https://sparkprofiler.github.io/#PShEUCqjL3

2019-01-23_20 02 11

commented

I can't view those profiles:
An error occurred whilst loading. Perhaps the data has expired?

commented

I just reloaded the webiste quite fine, not sure why itd error for you.

commented

BTW, your first rule basically circumvents the usual 'cannot spawn in light'. I think to circumvent that you might want to limit the amount of zombies using the 'maxcount' rule

commented

I'll try that as a last resort as the spawning rules previously worked quite fine so im now more suspecting something is overriding the default mob cap, so i will look into mod interactions to see if its a mod thats causing this issue to occur.