[1.12.2] incontrol causes major FPS issue
Morpheus1101 opened this issue ยท 6 comments
With the setup i currently have, no sooner do mobs start spawning the worse the FPS//Game to the point you cant move its so lagged, removing the setup an just having the default generated config everything works fine. Below is a copy of the spawn json file(renamed to .txt to be able to upload)
Forge v *.5.2808
IC v3.0.3
mcjtylib v3.1.1
Watching the screen it seems as if the rules arent being followed an the spawning of the Zombies in this case are continuing untill the game is overloaded
Profile with Default config:
https://sparkprofiler.github.io/#1Yqaf3lMfF
Profile with the custom config:
https://sparkprofiler.github.io/#PShEUCqjL3
I can't view those profiles:
An error occurred whilst loading. Perhaps the data has expired?
BTW, your first rule basically circumvents the usual 'cannot spawn in light'. I think to circumvent that you might want to limit the amount of zombies using the 'maxcount' rule
I'll try that as a last resort as the spawning rules previously worked quite fine so im now more suspecting something is overriding the default mob cap, so i will look into mod interactions to see if its a mod thats causing this issue to occur.