[1.12.2] incontrol causes major FPS issue
Closed this issue ยท 6 comments
With the setup i currently have, no sooner do mobs start spawning the worse the FPS//Game to the point you cant move its so lagged, removing the setup an just having the default generated config everything works fine. Below is a copy of the spawn json file(renamed to .txt to be able to upload)
Forge v *.5.2808
IC v3.0.3
mcjtylib v3.1.1
Hmm In Control is used in many packs with performance problems. So it must be something specific to those rules. Can you try to experiment by removing some of the rules to see which one is the problematic one? Also some kind of profile result might be helpful too. Thanks
Watching the screen it seems as if the rules arent being followed an the spawning of the Zombies in this case are continuing untill the game is overloaded
Profile with Default config:
https://sparkprofiler.github.io/#1Yqaf3lMfF
Profile with the custom config:
https://sparkprofiler.github.io/#PShEUCqjL3
I can't view those profiles:
An error occurred whilst loading. Perhaps the data has expired?
BTW, your first rule basically circumvents the usual 'cannot spawn in light'. I think to circumvent that you might want to limit the amount of zombies using the 'maxcount' rule