Industrial Renewal

Industrial Renewal

2M Downloads

An industrial style mod that aims to make the aesthetic part of your industry much more real.

THIS IS A WIP MOD

Survival Ready.

Use JEI for Recipes.

Support me via PayPal: https://www.paypal.com/cassiokf

 

Support me on PATREON: https://www.patreon.com/IndustrialRenewal


 Discord: https://discord.gg/cX69j77

Currently implemented:

NEW in 0.20: 

 - Mining Drill (In world mining and deep vein mining)

 - Dynamic Fluid Tank

 - Dynamic Battery Bank

- Huge performance improvment and small changes.

New in 0.19:

  Big Fence Inner Corner

  Huge Server performance improvement.

New in 0.18:

 New Portable generator

- BugFixes

see more in https://github.com/Cassiobsk8/Industrial_Renewal

NEW in 0.17:

- Lathe machine (JEI compat)

   - Crafttweaker compat:

       mods.industrialrenewal.lathe.addRecipe(IIngredient output, IIngredient input, int time)
mods.industrialrenewal.lathe.removeRecipe(IIngredient output)
mods.industrialrenewal.lathe.removeAll()

New in 0.16:

- Dam Generation (Dam turbine, Dam generator, Dam Shaft, Dam intake / outflow)
- Steel block

- Concrete block

Fixes:

HUGE pipes and chunck loading improvments.

New in 0.15:

New:

- Cable/Pipe Tray (group cable and pipe at the same block)

Fixes:

 - see more in https://github.com/Cassiobsk8/Industrial_Renewal/commits/master

New in 0.14:

- Creative energy generator

- HV wire energy transmission (Transformer - Isolators - transformer) (max 10240FE/t)

- Two new energy cables (LV 256FE/t, MV 1024FE/t, HV 10240FE/t)

- New Energy Breaker

Fixes:

- see all on github

New in 0.13:

Rail Gate

Razor wire

Cargo/Fluid cart Transfer

Bulk cargo cart

Bulk conveyor Inserter (right click bulk conveyor with Dispenser)

Fixes:

Save content fixes

see more on github.

New in 0.12.0:

NEW: 

Energy Cable (1024 FE/t per connector)

Fluid Pipe (600 mB/t per connector)

Bulk conveyor (Transport itens)

Solar Frame (generates twice per solar panel)

Energy level indicator (Shows the block energy level)

Changes:

Valve pipe now pull fluids from containers

New In 0.11:

New:

-Bunker Hatch

-Wind Turbine (~110 FE/t)

-Bunker bed

-Chunk Loader

Changes:

-New Config file (Remove config file before updating)

-Gauge on Fluid tank cart (Removed GUI)

-Fluid valve can pull fluids

-Roofs are now rotateable

-catwalks rails can be disabled with power screw drive

New In 0.10:

New:

-Flat Cart

-Fluid Cart

-Fluid Pipe (Still Wip)

-Trash bin (Voids Energy, Itens and Fluids)

-Basic Solar Panel (generates 10 FE/t)

-Battery Bank (Store 1M FE)

-Steam Boiler (Generate Steam from water using Solid fuel (Solid Firebox) or Fluids (Fluid Firebox))

-Steam Turbine (Generates 1000 FE/t)

-Electric Pump (Collect fluids below)

Fixes:

-Fixed packet crash on load itens or fluid in carts

New In 0.9:

- Log cart

- Passenger cart

- Fluid Barrel

- Fluid Gauge

- Emergency redstone button

- Big electric fence

Change:

- electric gate now is multiblock (1 wide max)

NEW IN 0.8

- Steel Variants Blocks (Thanks to xpycmbs for models

-Powered drill (used to rotate or pick up the blocks of this mod)

-Most of the blocks are just cosmetics, like the pillar, brace, column, frame, chimney, external light, roof and windows.

-Catwalks (Include: catwalk, stairs, ladders, gate and hatch)

-Gutter (collects water when it is raining if positioned at the edge of the roof)

-Scaffold (Same as IC2 but fancy)

-Electric fence (deals damage to player / mob when touched and is lit, was done after a jurassic park marathon)

-Industrial Alarm (rings an alarm when powered by redstone)

-Fire extinguisher (as a item estinguish fire and lava in a 3x3 area, Shift-Right click to place as a block can estinguish players on fire)

-Medkit (item) Heals player for a smal time, First Aid box can store MedKits With  Shift-Right click and heal with Right click empry hand

-Buffer stop rail

-Hazard signs (ground and wall)

-WIP Creative tab for blocks that is not done yet

-8-bit music disc

-Disc player (store up to 4 discs)

-rain sensor

-Railroad:

      -Rails (Same as vanilla but 3d, crossing rail makes the cart whistle)

      -Cargo container (Minecart chest with a better looking)

      -Steam locomotive (A minecart furnace with diferent model for now)

- Crafttweaker compat:

       mods.industrialrenewal.lathe.addRecipe(IIngredient output, IIngredient input, int time)
mods.industrialrenewal.lathe.removeRecipe(IIngredient output)
mods.industrialrenewal.lathe.removeAll()


 

To-do list:

-Energy cables and fluid pipes (only the power / fluid distribution code is missing) DONE

-Logic gates and redstone wire (like project red ones)

-Linkable carts???

-Animated blocks like exhaust fan ...

-more in Trello(mostly in pt-br).

disclaimer:

This is my first mod, actually it is the first time I use java, previously I only used C ++ to program microcontrollers.
so expect bugs and unimaginable things by looking at the source code.

Credits:

Many thanks to shadowfacts in shadowfacts.net/tutorials for show how to start the mod,

Thanks to Phylogeny for this amazing tool https://minecraft.curseforge.com/projects/debug-block-collision