An industrial style mod that aims to make the aesthetic part of your industry much more real.
THIS IS A WIP MOD
Survival Ready.
Support me via PayPal: https://www.paypal.com/cassiokf
Support me on PATREON: https://www.patreon.com/IndustrialRenewal
Discord: https://discord.gg/cX69j77
Currently implemented:
NEW in 0.20:
- Mining Drill (In world mining and deep vein mining)
- Dynamic Fluid Tank
- Dynamic Battery Bank
- Huge performance improvment and small changes.
New in 0.19:
Big Fence Inner Corner
Huge Server performance improvement.
New in 0.18:
New Portable generator
- BugFixes
see more in https://github.com/Cassiobsk8/Industrial_Renewal
NEW in 0.17:
- Lathe machine (JEI compat)
- Crafttweaker compat:
mods.industrialrenewal.lathe.addRecipe(IIngredient output, IIngredient input, int time)
mods.industrialrenewal.lathe.removeRecipe(IIngredient output)
mods.industrialrenewal.lathe.removeAll()
New in 0.16:
- Dam Generation (Dam turbine, Dam generator, Dam Shaft, Dam intake / outflow)
- Steel block
- Concrete block
Fixes:
HUGE pipes and chunck loading improvments.
New in 0.15:
New:
- Cable/Pipe Tray (group cable and pipe at the same block)
Fixes:
- see more in https://github.com/Cassiobsk8/Industrial_Renewal/commits/master
New in 0.14:
- Creative energy generator
- HV wire energy transmission (Transformer - Isolators - transformer) (max 10240FE/t)
- Two new energy cables (LV 256FE/t, MV 1024FE/t, HV 10240FE/t)
- New Energy Breaker
Fixes:
- see all on github
New in 0.13:
Rail Gate
Razor wire
Cargo/Fluid cart Transfer
Bulk cargo cart
Bulk conveyor Inserter (right click bulk conveyor with Dispenser)
Fixes:
Save content fixes
see more on github.
New in 0.12.0:
NEW:
Energy Cable (1024 FE/t per connector)
Fluid Pipe (600 mB/t per connector)
Bulk conveyor (Transport itens)
Solar Frame (generates twice per solar panel)
Energy level indicator (Shows the block energy level)
Changes:
Valve pipe now pull fluids from containers
New In 0.11:
New:
-Bunker Hatch
-Wind Turbine (~110 FE/t)
-Bunker bed
-Chunk Loader
Changes:
-New Config file (Remove config file before updating)
-Gauge on Fluid tank cart (Removed GUI)
-Fluid valve can pull fluids
-Roofs are now rotateable
-catwalks rails can be disabled with power screw drive
New In 0.10:
New:
-Flat Cart
-Fluid Cart
-Fluid Pipe (Still Wip)
-Trash bin (Voids Energy, Itens and Fluids)
-Basic Solar Panel (generates 10 FE/t)
-Battery Bank (Store 1M FE)
-Steam Boiler (Generate Steam from water using Solid fuel (Solid Firebox) or Fluids (Fluid Firebox))
-Steam Turbine (Generates 1000 FE/t)
-Electric Pump (Collect fluids below)
Fixes:
-Fixed packet crash on load itens or fluid in carts
New In 0.9:
- Log cart
- Passenger cart
- Fluid Barrel
- Fluid Gauge
- Emergency redstone button
- Big electric fence
Change:
- electric gate now is multiblock (1 wide max)
NEW IN 0.8
- Steel Variants Blocks (Thanks to xpycmbs for models)
-Powered drill (used to rotate or pick up the blocks of this mod)
-Most of the blocks are just cosmetics, like the pillar, brace, column, frame, chimney, external light, roof and windows.
-Catwalks (Include: catwalk, stairs, ladders, gate and hatch)
-Gutter (collects water when it is raining if positioned at the edge of the roof)
-Scaffold (Same as IC2 but fancy)
-Electric fence (deals damage to player / mob when touched and is lit, was done after a jurassic park marathon)
-Industrial Alarm (rings an alarm when powered by redstone)
-Fire extinguisher (as a item estinguish fire and lava in a 3x3 area, Shift-Right click to place as a block can estinguish players on fire)
-Medkit (item) Heals player for a smal time, First Aid box can store MedKits With Shift-Right click and heal with Right click empry hand
-Buffer stop rail
-Hazard signs (ground and wall)
-WIP Creative tab for blocks that is not done yet
-8-bit music disc
-Disc player (store up to 4 discs)
-rain sensor
-Railroad:
-Rails (Same as vanilla but 3d, crossing rail makes the cart whistle)
-Cargo container (Minecart chest with a better looking)
-Steam locomotive (A minecart furnace with diferent model for now)
- Crafttweaker compat:
mods.industrialrenewal.lathe.addRecipe(IIngredient output, IIngredient input, int time)
mods.industrialrenewal.lathe.removeRecipe(IIngredient output)
mods.industrialrenewal.lathe.removeAll()
To-do list:
-Energy cables and fluid pipes (only the power / fluid distribution code is missing) DONE
-Logic gates and redstone wire (like project red ones)
-Linkable carts???
-Animated blocks like exhaust fan ...
-more in Trello(mostly in pt-br).
disclaimer:
This is my first mod, actually it is the first time I use java, previously I only used C ++ to program microcontrollers.
so expect bugs and unimaginable things by looking at the source code.
Credits:
Many thanks to shadowfacts in shadowfacts.net/tutorials for show how to start the mod,
Thanks to Phylogeny for this amazing tool https://minecraft.curseforge.com/projects/debug-block-collision