Iron's Rpg Tweaks aims to add highly configurable mechanics to Minecraft that transform it into a more rpg-like experience, with modpacks in mind.
It is highly recommended and encouraged to play with an in-game config editor!
This mod is split into modules, and each can be turned on or off entirely via Config
Combat Module
The primary mechanic surrounding the Combat Module is the removal of damage ticks, or invulnerability frames, after a player or mob takes damage. This suits multiplayer, where multiple players are attacking, as well as modpacks with a heavy focus on attribute progression, such as any modpack with Apotheosis.
The combat module also enables the player to configure knockback, attack strength, and disabling non fully-charged attacks.
XP Module
The simple purpose of the XP module is to replicate a souls-like death experience (no pun intended) in Minecraft. Now upon death, you will leave an XP Catalyst behind instead of spewing only a part of their levels onto the ground. Returning to it and claiming it rewards the player with 100% of their lost XP. It will also ignore keepInventory (configurable) in order to renew the stakes of death, even with keepInventory on.
Durability Module
The Durability Module is a major quality of life mechanic and utility. It disables vanilla durability usage (configurable), and replaces it with durability loss on death of your equipped items (with many configurable options).
Hunger Module
The Hunger Module is a simple quality of life mechanic and utility. It removes vanilla hunger, instead making food directly heal you. It also offers config options and attributes controlling natural regeneration, food and potion eat times, and more!
Legacy Content (Pre 1.21)
### **Enchanting Module**
The Enchanting Module aims to mystify enchantments once again. Now, upon finding enchanted gear from looting any chest or killing a mob, the enchantments are hidden -- stowed away in their original language -- until they can be identified by the player.
Enchanted items can be identified several ways.
1. Using a Scroll of Identification over the item in your inventory (craftable)
2. Equipping the item if it is armor (at your own risk)
3. Right-clicking on an enchanting table with the unidentified item (configurable)