
identification_scroll texture breaking mipmap levels
Fannalol opened this issue ยท 1 comments
Hello Iron, could you fix this? Unfortunately using a textures with dimensions that aren't the power of 2 will completely disable mipmap levels, resulting in the game looking weird and grainy. irons_rpg_tweaks-1.20-1.2.4.jar
[Worker-ResourceReload-5/WARN]: Texture irons_rpg_tweaks:item/identification_scroll with size 15x14 limits mip level from 4 to 0