Advancing the pillager civilization.
Herein lies my changelog and motivation for developing a mod for Minecraft aiming to advance the capabilities of the pillager civilization, as well as provide additional challenges and compelling gameplay in the survival game mode.
Modifications and additions to pillager structure spawning offer wide potential to introduce new lore implications.
I will add a new structure, called pillager camps, that spawn in the overworld. These are a medium-sized pillager base scattered throughout flat terrain, with additional loot and enemies.
I will add bastilles to the overworld. These are firmer pillager establishments, where prisoners and pillaged loot are brought.
These new structures need new enemies. Vanilla-themed variations on the pillager will patrol these structures, including the archer, skirmisher, and legioner.
Pillagers won't only sit idly waiting for a player with bad omen to attack a village. Sieges on villages can occur any night.
- Added a ravager horn, one of which is always dropped by slain ravagers. Its use will give the player the bad omen effect
- Added the "Bastille Blues" music disc, by izofar
- Added spawn eggs for each respective mob
- Drinking milk no longer removes bad omen (configurable)
- Added the Archer, a quick, hooded pillager that wields a bow
- Added the Skirmisher, a very fast, axe-wielding pillager with limited visibility
- Added the Legioner, an armored pillager equipped with sword and shield
- Added the Clay Golem, a weaker but faster golem that is cheaper to summon
- Pillager encampments now generate over flat terrain in the overworld
- Bastilles now generate over flat terrain in the overworld
- Pillage sieges may now happen in villages during nighttime
- Natural iron golem spawning has been replaced by clay golems (configurable)
- Added Advancements to be achieved by exploring It Takes a Pillage