Legendary Survival Overhaul is a highly configurable mod that upgrades the survival aspect of Minecraft.
It comes with :
- Immersive temperature system 🌡️
- Thirst mechanic integrated with temperatures 💧
- Accurate localized body damage system with healing items and secondary effects ⛑️
- Bonus hearts to balance the overall challenging new difficulty ❤️
New immersive temperature system based on multiple environmental factors.
Watch your temperature carefully to prevent unexpected death.
New coating system on armors with a sewing table to stabilize your temperature
New plants related to temperature. Find ferns in biomes to create temperature potions and insulate your armors.
New blocks to manage your body temperature. These will cool down the space around them when activated.
Automatically detects if you're inside a house to spread the temperature effect further.
Temperature increases food consumption when you're too cold.
Legendary Survival Overhaul is compatible with Serene Seasons !
Craft a calendar to know which seasons you are in // Craft a thermometer to know the exact temperature :
Hot & Cold biomes now have new outfits to survive the harsh weather. You can craft them or find them in biomes loot tables.
Depending on the type of food you'll ingest, you will increase or decrease your body temperature.
(Compatibility with Farmer's Delight, Crockpot, etc...)
The temperature system is highly configurable. Here is a list of the things you can tweak :
Modify the player's temperature inertia
Adjust all temperatures impact for - both - world and player influence
Enable/Disable the secondary effects on hunger and thirst based on the temperature
Enable season cards
Enable & adjust the player's temperature immunity on death
Disable the natural regeneration of Minecraft
Disable the vanilla Freeze effect of Minecraft (in Power Snow)
Modify the temperature resistance provided by the coating mechanism
Modify the player's wetness impact on temperature
Define the biomes where ice and sun ferns should spawn
Redefine all biome temperatures (The minecraft biome temperature is used by default), written in biomeOverrides.json
Define new blocks and equipments that impact player's temperature as well as temperature resistances, written in blockTemperature.json and itemTemperature.json
Define new food that impact player's temperature, written in temperatureConsumables.json
Enable/Disable tropical season behavior (avoid the weirdness of season swap when changing biomes)
Define the fuel capacity items for the ice box and the heater, written in fuelItems.json
The thirst mechanic adds a new hydration bar that follows the same logic as the vanilla hunger bar (hydration + hydration saturation).
Every actions will consume a bit of hydration.
Just as temperature, this feature is highly configurable.
The hydration system interacts with the temperature system. Hot temperature will increase your thirst bar exhaustion.
To hydrate yourself, you can drink directly by right-clicking on a water block with an empty hand. Be careful though, dirty water can get you thirsty easily. (Hunger effect for thirst)
Water can be purified with furnaces. Purified water will give hydration saturation. Water can be stored in canteens. Looking up and pressing right-click when it's raining will make you drink clean rain water.
New plants & juices are added to go along with the hydration system.
The thirst system is highly configurable. Here is a list of the things you can tweak :
Adjust all players action cost in hydration
Define the hydration, saturation, effect chance values, the effet name as well as the nbt specifications for modded or vanilla edibles , written in thirstConsumables.json
Modify the dehydration damage scaling
Adjust canteen behavior
Define the biomes where the water plant should spawn
The localized body damage is inspired by the mechanic Fallout games that splits the limbs health and the players health.
Each damage will be attributed as accurately as possible to a specific limb.
Press H to open player limbs menu.
Broken limbs now have specific harmful effects, such as headache, vulnerability and hard falling.
Head damages are doubled. Beware the archers !
Limbs will need to be repaired by using healing items.
Here is a list of the effects linked to every limb damages
Head = Headache (periodic blindness)
Body = Vulnerability (All damages are 20% stronger per level)
Arms = Weakness (one arm) & Mining Fatigue (both arms)
Legs = Hard Falling (1 & 2)
Feet = Slowness (1 & 2)
The body damage system is highly configurable. Here is a list of the things you can tweak :
Adjust limbs health (dynamic or static values)
Modify the power of healing items
Add, remove or modify the effects applied by wounded limbs
Modify the headshot bonus damage
Define new damages sources and which limbs it should target, written in damageSourceBodyParts.json
Define healing properties onto the body limbs for modded or vanilla items, written in healingConsumables.json
Other Features
- The debug screen menu (F3) will hide localization informations
- Compass, clocks and calendars have more infos when right-clicking them or putting them in a frame.
- New message when trying to use bonemeal on crops when the season won't allow it.
- New base hunger exhaustion (useful if you disable the player's natural regeneration)
Suggested Mods
We suggest using these mod to better fit your LSO experience :
Compatibilities
This mod is part of the Minecraft Legendary Edition Modpack !
Consider playing this modpack to get the best experience from this mod.
Original credit goes to AnlceyGirl for creating this mod. Thanks to her for allowing us to continue her work.