Lenient Death

Lenient Death

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Lenient Death

For information on the legacy 0.x version, see the branch README.

Server-sided alternative to gravestone mods, for the Fabric & Quilt loaders.

A GIF showing a player dying and keeping their armour and tools, but not ores

An example of the item glow up close

Features

All features are toggleable and highly configurable. Out of the box, you'll get:

  • Preserve only some items on death - think of it as a filtered /gamerule keepInventory.
    • Multiple criteria, including a manual safe list, by item type, ad-hoc soulbound system, and optionally by pure chance.
    • For more details, see the wiki page.
    • Inspired by Starbound's death system.
  • Give dropped items a glowing outline, helping you find your way back. Recommended to increase your Entity View Distance!
  • Void Immunity for items - they will be teleported to a safe place instead of despawning.
  • Moving of your items to their original slots.
  • Announcement of your death coordinates.
  • Small API for working with Lenient Death in your own mod.

Default disabled, but can be enabled:

  • Several config presets to get you started - use /ld config presets. See the wiki page
  • Preserve some or all of your experience on death.
  • Item & XP drops can work on a per-player basis too - see the wiki page on Per-Player mode
  • Give items an extended (or infinite!) lifespan, putting less pressure on players.
  • Add immunities to your items for fire, lava, explosions and cacti.

Planned

  • Client-side GUI for configuring the mod - for now, use the command or a text editor.

  • Immunities for item entities: Mob Pickups (maybe)

TODO (rough priority)

  • Death Coordinates: send to team

  • Icon, current one is bad