
BUG: Immense lag when player purchases an item from card displays
dylanjkl opened this issue ยท 2 comments
Minecraft Version
1.20.1
Forge Version
NeoForge 47.1.99
Lightman's Currency Version
lightmanscurrency-1.20.1-2.2.0.2
Environment Type
Dedicated Server (Bug/crash happened while connected to a server or while the dedicated server was booting)
Other relevant Mods
Vinery (letsdo-vinery-forge-1.4.6.jar)
Describe the bug
Whenever an item is purchased in bulk (user is sat there buying multiple items) there seems to be a huge ping spike and the servers TPS tanks.
The item I used as a test was a wine bottle from Vinery (unsure if relevant as it can happen with other items to)
The card display is linked to user bank account - my bank account currently has 16258n7d4e1g5i7c.
To Reproduce
- Place a card display
- Place an item in the card display (and fill storage to max)
- Buy many items
Screenshots/Logs/Crash Reports
N/A (no crashes, just TPS issues)
debug file is to large to upload (35MB)
Should be fixed in v2.2.1.0. Feel free to re-open the ticket if this is still an issue.
This is an issue I've been trying to figure out for quite a long time actually. I don't know why, but my new system is significantly laggier than it really should be, especially since how the math is done for coin value calculations didn't really change much...
Unfortunately I don't see this issue getting resolved globally any time soon, but I'll slowly be working on each laggy portion as I learn about them/get to them.