[1.1.82] Feature Request: Add tag support to recipes
vizthex123 opened this issue ยท 3 comments
Is your feature request related to a problem? Please describe.
Yes, it's annoying to have to make Minecraft glass panes when I have other ones, for example.
Describe the solution you'd like
Adding tag support to recipes - for example, using forge:glass
in the Trading Terminal recipe
Describe alternatives you've considered
Changing the recipes myself
Additional context
List of recipes that could use tag support:
-
ATM:
forge:glass_panes
-
Display Case:
forge:glass
,forge:wool
-
Vending Machine (large and regular):
forge:glass
-
Freezer:
forge:glass
-
Armour Display:
forge:glass
-
Trading Terminal:
forge:glass
,forge:stone
-
Ticket Machine & Kisosk: Black Dye instead of an Ink Sac
Meant to report this before the new update came out, but got busy & forgot. Thanks for implementing my ATM feedback though, it's a lot better than the old one.
ATM: Doable
Display Case: Glass is doable, but it specifically uses red wool, so unless there's a tag for red wool specifically, that aint happening.
Vending Machine: Doable
Freezer: Doable
Armor Display: Doable
Trading Terminal: Doable
Ticket Machine/Kiosk: It's a printer that prints with ink, not dye. It will remain the same. If there's a tag for ink, I'll consider it, but otherwise... no.
Piggy Bank: Doable
Villager Names: I could technically add those entries to the language file, but I wouldn't recommend doing so as it's missing the "lightmanscurrency" namespace so if another mod adds a "banker" villager there will be a conflict (especially if it's called a banker internally, but not in the language file). I would report this as an error with whatever JEI addon made that UI, as it's working fine with the vanilla entity villager naming (a banker properly shows up as a banker in the actual trading UI), and if it's not working properly for my villagers, it's likely also not working properly for other modded villagers.