Can't exclude mods?
massacring opened this issue ยท 4 comments
I'm probably doing or understanding something wrong, but this mod seems to still be unloading chunks that are loaded by mods in the excluded list in the config.
Here's the config:
{
"chunkunloadnoplayer": {
"desc:": "How many minutes chunkloaded chunks stay active after player logging out. default:10, min 0, max 2000",
"chunkunloadnoplayer": 10
},
"debugLog": {
"desc:": "Print log messages for which chunk tickets are unloaded where. Default: false",
"debugLog": false
},
"excludedtickets": {
"desc:": "List of excluded ticket/chunkload types, these are mod-specific. : e.g. format : [\"mekanism\", \"player\"]",
"excludedtickets": ["mekanism", "fluxnetworks"]
}
}
To be clear, what I want is to keep the chunks being loaded by these mods from being unloaded (preferably at all, but at least while the player is online).
the mod by default does not unload stuff while the player is still online, only after they log off. If you want to see exactly what it unloaded I recommend turning on the debug logging
btw to exclude the mods you need to find the actual name the mod uses for its tickets
the mod by default does not unload stuff while the player is still online, only after they log off. If you want to see exactly what it unloaded I recommend turning on the debug logging
I didn't check with the debug but it was definitely your mod causing the issue, since it disappeared after I removed the mod.
btw to exclude the mods you need to find the actual name the mod uses for its tickets
Why does the example say "mekanism" if that doesn't work?