Crash on entering world
NielsPilgaard opened this issue ยท 12 comments
Describe the bug
Crash on entering world.
To Reproduce
Steps to reproduce the behavior:
- Download the modpack Enigmatica 2: Expert v1.76
- Make a new world
- Find a loot chest
- Crash
Expected behavior
No crash.
Logs & scripts
Crash: https://pastebin.com/EhxRmvGf
CraftTweakerLog: https://gist.github.com/NillerMedDild/99ad8bc0fe1dcd4c01655fb5afe1014d
Script used: https://gist.github.com/NillerMedDild/e0202f1bc0455c9eabec6f9d8e7fc61e
Version Info (Exact versions only):
LootTweaker: 0.1.5+MC1.12.2
CraftTweaker/Minetweaker: 1.12-4.1.19
Forge: 1.12.2-14.23.5.2847
Minecraft: 1.12.2
Additional context
I believe this crash only happens when near a loot chest.
I tried reloading the world while near a test chest, then opening it; as well as switching to another world and back while near a test chest, then opening it. Neither reproduced the crash.
I'll need you to narrow down the reproduction criteria before I can do anything more.
Alright, thanks for testing - I'll just close this since it can't be reproduced :)
I downloaded E2E 1.76 & tried to reproduce this with spawned in chests using the loot tables your script modifies, as well as some structure chests I found (mineshaft, AS fountain, and quark pirate ship). Neither getting near to, nor opening any of them caused a crash. They all worked as I expected them to.
Please reproduce the issue with this debug build, it'll crash differently and spit out a CT error. These will help me find the source of the issue.
Same issue here when running Rebirth of The Night with some extra mods (and some removed, namely Ice and Fire). I note that because the unmodified version does not crash. This leads me to believe it's some issue between LootTweaker and another mod, and if it is, it might be worthwhile to investigate which mods are shared between all of the instances of this happening.
Modlist (ripped from the crash log because lazy)
Mods Added/Removed
Note that any recipes in the pack refrencing items that don't exist anymore (due to some mods being removed) have been fixed, yes, I'm sure, I've checked it several times over.
@Dakedres @NillerMedDild
Had any time to test with the debug build? I'd really like to get this fixed. It's clearly a problem, but I currently have no idea why what's happening is happening.
@Frenzye
The debug build doesn't fix anything, it makes the error more informative for me.
Encountered this issue while debugging another. I was finally able to debug and fix it.