Issues
- 1
Entering nether on multiplayer gives internal Server error and crashes server
#2 opened by Ingemaru - 1
Disconnecting and crashes v0.2.1
#4 opened by MasterOfCake - 3
Elite Skeletons spawn mid air on the nether
#6 opened by Allomere - 0
Game crashes when I hit any of the new mobs
#8 opened by SteaSteaStea - 1
New bleeding effect pierce shield
#9 opened by Ritzumi - 1
Sky keeper structure generation config
#10 opened by SteaSteaStea - 2
Trying to cast to EntityLiving
#12 opened by PaperTriangle - 2
Client Singleplayer Crash When moving around in creative
#14 opened by celsiusqc - 5
Illusioners spawned in master mode are added to pillager raids
#15 opened by Smokedeuch - 1
Config to turn off Skykeeper structure?
#16 opened by iamSleepl3ss - 2
Zombified Piglin Groups in the nether spawn zombies instead of zombified piglins
#17 opened by NJL5390 - 2
Elite Skeletons spawn too frequently in certain nether biomes
#18 opened by NJL5390 - 1
Regular spiders apply poison in normal mode
#21 opened by Nider001 - 1
Spawners float in air from undead army event
#22 opened by D-Bigboy-302 - 3
Treasure Bags from fishing and from undead army cannot be disabled
#20 opened by AeiouEnigma - 10
Crashes when Undead Army Spawns in
#23 opened by PrussianFungus - 2
how does this mod work in multiplayer?
#24 opened by lordi-erez - 1
(1.16.5) Difficulty Increase Message Not Appearing
#25 opened by mcquestion - 1
Feature request
#26 opened by D-Bigboy-302 - 0
Unbreakable Mobs Spawner
#27 opened by wallxnr - 1
server crash with forge 1.16.5 version 36.0.26 and custom modpack
#28 opened by thiccmeme - 1
Feature Request: Blacklist entities from getting the bleed effect
#29 opened by AzureMonument - 1
Feature Request: Damage based slowness + nausea on fall
#30 opened by AzureMonument - 3
Elite Skeletons spawning in lit up caves & Mycelium biome (v. 0.4.1 | 1.16.4) (0.5.1)
#31 opened by Petica98 - 1
Server crash with forge 1.16.5 36.00.13
#32 opened by smith0358 - 1
Datapack error on world loading
#33 opened by Chofito - 1
Feature Request: Configurable increased global mob spawn rate based on game state
#34 opened by Sadzony - 1
Crash on world load.
#35 opened by CyberNewty - 1
[Feature Request] "Bleeding" effect should have custom particle effects for all mobs and not just players
#36 opened by Neko2n - 1
[Feature Request] Configuration for which dimension triggers modes
#37 opened by CalaMariGold - 1
[Incompatibility] Mod crashing with Better Animals Plus mod
#38 opened by sharlin073 - 1
Wither kill dropped 16 bags even though it was off.
#41 opened by DaddyP1G - 2
Pillager's Wolves don't despawn like other hostile mobs after all players have left the area.
#40 opened by NJL5390 - 3
[Bug Report/Suggestion] Elite skeletons spawn only in light level 7 and below
#42 opened by DeckerExpert - 1
[Feature Request] "Bleeding" Add Config option to make bleeding deplete naturally
#43 opened by ranenvious - 2
[Bug Report] Conflict with End Remastered
#44 opened by litjohn50