
Wrong mask constant in Color4f on line 62
Jojo4GH opened this issue ยท 2 comments
How it is:
float g = ((color & 0x000FF000) >>> 8) / 255f;
How it should be:
float g = ((color & 0x0000FF00) >>> 8) / 255f;
this was found out recently by the dev too, should be fixed for 1.12.2 afaik or in dev atleast