Poble
Starting off with the most common ore, Poble!
Poble can be mined with a wooden pickaxe. You can only craft tools with it, but not armour, which means that it is actually a rock! It is better than stone, but not better than iron, plus it doesn't require any smelting, which means you can craft from it straight away!
Generation
Poble spawns in all the biomes in The Overworld. The minimal generation height of Poble is -64 and maximal is 60, which is actually pretty good! Furthermore, the number of groups of Poble is 64 and the number of Poble in a group is 32, which makes this ore really, really common!
Quick image of Poble in a cave
Chathil
The next ore I will be talking about is Chathil!
This ore also has a deepslate type! Chathil can also be mined with iron tools and so on, which makes it stronger than iron!
Generation
Chathil and Deepslate Chathil are icy ores, which means they generate only in cold climates (for example snowy taiga!). The minimal generation of normal Chathil Ore is 20, maximal is 45, number of groups per chunk is 8 and number of Chathil Ore in a group is also 8. When it comes to the Deepslate Chathil Ore, the minimal generation height is -40, maximal is 0 and the number of groups and number of ores in a group is the same one as in regular Chathil Ore.
Quick image of Chathil Ore in a cave
Tobrine
Another ore I will be talking about is Tobrine!
Tobrine can be mined with stone and above, which makes it stronger than stone! Also, Tobrine has a deepslate type (and yes, I will always say that with next ores... Well, most of them). Anyway, let's jump onto the details!
Generation
Tobrine and Deepslate Tobrine generate only in jungle biomes, that's why they are actually quite rare. The minimal generation height of normal Tobrine Ore is 35, maximal is 55, average number of groups in a chunk is 15 and average number of Tobrine ores in a group is 10. The Deepslate Tobrine Ore has a minimal generation height of -35, maximal 0, average number of groups per chunk is 15 too and the average number of ores in a group is also 10.
Quick photo of Tobrine Ore in a cave
Gaspium
Well, now it comes to Gaspium, the gas ore.
And yes, it does have deepslate type, which is actually just a tiny bit more rare than normal one. Both of these ores can be mined with diamond tools and above, which again you've guessed - it makes Gaspium stronger than diamond. Gaspium pickaxe is used to mine Askium Ore for better tools and armour.
Generation
Gaspium and Deepalste Gaspium generate in all of the biomes in the game. That makes them more easier to find and they are actually more common than diamonds. The minimal generation of Gaspium Ore is 0, maximal is 15, average number of groups is 5 and the average number of ores in a group is also 5. When it comes to Deepslate Gasium Ore, the minimal generation height is -64, maximal is -40, average number of ore groups per chunk is 4 and the number of ores in a group is also 4.
Quick image of Gaspium in the cave
Askium
Now it's time for Askium!
To mine Askium Ore, you need Gaspium pickaxe. Also, Askium is the second strongest material in this mod. Askiums Deepslate type is more rare.
Generation
Askium Ore generates only in mountain biomes. The normal type is generating really high in the mountains and the deepslate one is generating extremely low in the ground. The minimal generation height of Askium Ore is 70, maximal is 100, the average number of ore groups per chunk is 3 and average number of ores in a group is also 3. When it comes to Deepslate Askium Ore, the minimal generation height is -62, maximal is -55, average number of ore groups is 2, average number of ores in a group is 3.
Quick image of Askium on and under a mountain
Blaerium
Let's take a look at Blaerium!
To mine Blaerium, you will need an Askium pickaxe. Blaerium takes a bit longer to mine than any other ore and it is the best material in this mod. It then can be only blasted into Blaerium Scrap, which you will need 4 Blaerium Scraps + 4 iron ingots, in order to craft Blaerium Ingot. Quite a hard task, right?
Generation
Blaerium ore is very rare to find. It may/will take you much longer to find it than any other ore in this mod. Luckily, there is a Deepslate Blaerium type, which spawns in the most deep levels. Blaerium spawns only in badlands biomes, which already makes it a challenge, because badlands are quite rare. For normal Blerium Ore, the average amount of ore groups per chunk is 4, average number of Blaerium per group is 3, the minimal generation height is 30, and the maximal generation height is 50. When is comes to Deepslate Blaerium Ore, the average amount of ore groups per chunk is 4, average amount of Deepslate Blaerium in a group is 3, minimal generation height is -60, and the maximal generation height is -40.
Quick image of Blaerium in a cave
Modrine
Modrine, it's your turn!
Modrine is a warm crystal, that requires stone tier tools to mine. Because it requires stone tier tools to get Modrine, it means that it is better than stone and about the same as iron! Plus, you can't make any armour from it.
Generation
As I've mentioned before, modrine is a warm crystal, which means that it only spawns in warm biome, and that is - savanna! For normal Modrine, the average number of ore groups per chunk is 28, average number of ores in a group is 9, the minimal generation height is 0 and the maximal is 60. When it comes to deepslate Modrine, the aevrage number of ore groups per chunk is 14, the average number of ores in a group is 9, minimal generation height is -62 and the maximal is 0.
Quick image of Modrine in a cave
Rothine
Rothine, you are next!
Rothine is a slimy and mossy rock, that requires wooden tier tools, which obviously are easy to get. They are almost as same tier tools as normal stone. Same with Modrine, you can't make any armour from it.
Generation
Because it is slimy and mossy, logically the only biomes it can spawn in is... Jungle! That's right! Because Rothine doesn't have deepslate type, you can easily find it in any jungle biome type! The average number of ore groups per chunk is 20, average number of ores in a group is also 20, minimal generation height is -62 and maximal generation height is 64.
Quick image of Rothine in a cave
Hocralt
It's time, Hocralt!
Hocralt is a red magma ore. It requires iron tools to harvest it, which means is that it is better than iron and yes, you can make tools and armour with it.
Generation
Because Hocralt is a red ore, it could suggest that it can spawn in red biomes and the only red biome in the Nether is... the Crimson Forest! The minimum amount of ore groups per chunk is 10, number of ores in a group is 4, minimal generation for Hocralt is 0 and maximal is 30.
Quick image of Hocralt
Eskial
Next in the line is Eskial!
Eskial is an ore that requires iron tools to harvest. Yes you can make tools and armour with it (I should probably stop writing that cuz it's obvious xD).
Generation
Eskial spawns in sould sand valley. Average number of ore groups per chunk is 7, average number of ores in a group is also 7, minimal generation height is 0 and maximal is 25.
Quick image of Eskial
Loscalt
And it's being followed by Loscalt!
Loscalt is a green ore that this time requires diamond tier tools to mine. When harvested, it drops Loscalt scrap. To make Loscalt ingots, it is literally the same recipe like crafting Netherite ingots (which is 4 Loscalt scraps and 4 gold ingots). And yes, it is better than diamond blah blah blah...
Generation
Loscalt ore generates in basalt deltas. The average amount of ore groups in a chunk is 6, average number of ores in a group is also 6, minimal generation height is 1 and maximal is 22.
Quick image of Loscalt
Poflese
Our next order of business is Poflese!
Poflese is an ore that requires iron tools to harvest. Yes, it is better than iron and yes, you can make tools and armour with it blah blah blah... btw. it's my favourite looking ore ksksks
Generation
Poflese generates in warped forest. Average number of ore groups per chunk is 20, average number of ores in a group is 10, minimal generation height is 0 and maximal is 128.
Quick image of Poflese
Akril
Our next focus will be on Akril!
Akril is a corrupted netherrack. It is actually a rock, like Poble. You cannot make any armour from it but you can make tools. It only requires stone tier tools to mine.
Generation
Akril generates in nether wastes. It is extremely common and easy to find. Average number of ore groups in a chunk is 40, number of ores in a group is also 40, minimal generation height is 0 and maximal is 256.
Quick image of Akril
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Scalium
Dimensions to generate in: The End
Biomes to generate in: Every single one
Average number of ore groups per chunk: 5
Average number of ores in a group: 5
Minimal generation height: 25
Maximal generation height: 60
Vupline
Dimensions to generate in: The End
Biomes to generate in: Every single one
Average number of ore groups per chunk: 5
Average number of ores in a group: 5
Minimal generation height: 25
Maximal generation height: 60
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