Marium's Soulslike Weaponry

Marium's Soulslike Weaponry

4M Downloads

Entity default attacks

itsdinkd opened this issue ยท 5 comments

commented

Can you please list out the default attack damage of each boss? This way we know what the modifier in the config is actually modifying

Example
if I use 2.0 for fallen_icon_damage_modifier what is it multiplying by 2?

commented

Sure, can you send me the locations of the files? I do not have much time to go digging as I am quite busy with my modpacks and all the other mods in them as well. anything you can do to make this more accessible would be appreciated.

commented

I will put them all up on the wiki when I can.

commented

It modifies every single attack. The damage of each attack differs. 2.0 will double the damage of all it's attacks, while 0.5 will half it.

commented

It modifies every single attack. The damage of each attack differs. 2.0 will double the damage of all it's attacks, while 0.5 will half it.

Yes I understand how multiplication works. I am asking if you can write out each entities original attack damage so I know what I am multiplying to. Does the fallen icon do 5 damage? Or 20? What about the other 4 entities? I need to know the base damage so I can properly multiply it to what I want.

What is the original, base damage for each boss, and the attacks?

commented

Fallen Icon:

  • Blinding Light: 20, 15 for projectiles in phase 2
  • Eruption: 35
  • Mace Of Spades: 20 first hit, 25 second hit
  • Obliterate: 50
  • Moonveil: 50
  • Moonfall: 30 for each erruption, 65 on the place the sword hits
  • Thrust: 50
  • Sword of Light: 25 for both projectiles and sword swipe
  • Core Beam: 20

If you're interested in seeing the damage for the other bosses, then I suggest going into the ai/goal files yourself and look for when the damage modifier methods are used.