Prevent bleed on modded skeleton mobs
NolanHewitt opened this issue · 3 comments
Bleed doesn't apply to skeleton mobs which makes sense, but is there a way to make this also true for modded skeleton enemies through a datapack?
I was hoping other mods would simply extend the AbstractSkeleton class so this wouldn't be an issue, but I guess people don't do that. I'll see what I can do about it.
Thank you, the particular mod I’m looking at is “the graveyard” mod which I first noticed with its skeleton creepers, but I think it has a few other skeleton mobs as well. I’m not a developer so I don’t know the technicalities behind things or how hard certain things are to do, but if there was a tag that determined if an enemy was immune to bleed, then we could just make our own data packs where necessary instead of trying to add compatibility for individual mods.