Marium's Soulslike Weaponry

Marium's Soulslike Weaponry

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Prevent bleed on modded skeleton mobs

NolanHewitt opened this issue · 3 comments

commented

Bleed doesn't apply to skeleton mobs which makes sense, but is there a way to make this also true for modded skeleton enemies through a datapack?

commented

I was hoping other mods would simply extend the AbstractSkeleton class so this wouldn't be an issue, but I guess people don't do that. I'll see what I can do about it.

commented

Thank you, the particular mod I’m looking at is “the graveyard” mod which I first noticed with its skeleton creepers, but I think it has a few other skeleton mobs as well. I’m not a developer so I don’t know the technicalities behind things or how hard certain things are to do, but if there was a tag that determined if an enemy was immune to bleed, then we could just make our own data packs where necessary instead of trying to add compatibility for individual mods.

commented

Made it check the tags instead when dealing damage.