Mekanism Additions

Mekanism Additions

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[Suggestion?] overpowered laser damage

desmfn opened this issue ยท 2 comments

commented

Please use the search functionality before reporting an issue. Also take a look at the closed issues!

Issue description:

Not sure if it's intended to be or not, when i focus a laser beam into two laser amplifier (or tractor beam) which are focusing each other, the beam between them seems to deal crazy damage. Apparently it kills a mod mob with around 500 health instantly upon contacting the beam and seems to deal over 100 health damage to player with resistance 4 with diamond chestplate and helmet with single contact. The original beam was 6 laser combined and seems to deal 20 damage to mob each contact.

Steps to reproduce:

  1. place two laser amplifier or tractor beam, each focusing the other
  2. focus a laser beam into one of the amplifier or tractor beam

Version (make sure you are on the latest version before reporting):

Forge: 14.23.4.2765
Mekanism: Mekanism-1.12.2-9.4.13.349
Other relevant version: 1.12.2

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

[gist/pastebin/etc link here]

commented

This is the damaging code

if(!e.isImmuneToFire()) 
{
	e.setFire((int)(energy / 1000));
}
if(energy > 256)
{
	e.attackEntityFrom(DamageSource.GENERIC, (float)energy/1000F);
}

So, it will set you on fire for that many seconds (if not immune to fire), and damage you that much in an armor bypassing manner. This appears to be every tick, the same as the block breaking stuff.

Do you have any suggestions? It is planned to make the entity damaging part optional. (I could also just add these to the config too)

commented

Lasers are supposed to be brutally damaging. Don't walk into them :)