Mekanism Additions

Mekanism Additions

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Lasers nearly invisible from pulsed laser accumulators

saulrh opened this issue ยท 2 comments

commented

Issue description:

Lasers start dim and take a second to reach full brightness. Coming from lasers directly, or from accumulators in the continuous modes, this is fine; the laser reaches full brightness and then stays there. However, when using the pulse mode in a laser accumulator the laser is only around for a fraction of a second, and it starts out dim and never has time to brighten, leaving it nearly invisible the whole time.

Potential changes/enhancements related to this:

  • Lasers produced from pulsed laser accumulators are always at full brightness
  • Config option for time for lasers to dim/brighten
  • "Laser changer" block which can change color and brightness of lasers passing through it

Steps to reproduce:

  1. Build array of lasers and accumulators. Set redstone mode of final accumulator to "pulse".
  2. Run lasers for a while. Observe strong red beams. Allow accumulator to build up a good charge.
  3. Apply redstone pulse to final accumulator. Observe very dim beam.

Version (make sure you are on the latest version before reporting):

Forge: 14.23.5.2781
Mekanism: 1.12.2-9.4.13.349
Other relevant version: MekanismGenerators 1.12.2-9.4.13.349

Screenshot:

https://i.imgur.com/NuPLM3N.png

commented

I think the issue is that what appears as "full brightness" is actually multiple laser particles being rendered over each other; a single particle is only rendered at 10% transparency!

I'd like to make it only have one laser particle per laser producer, so that would likely solve your issue (it would certainly make a ramp-up config option more doable)

commented

This request has been added to the master list at #5322

In order to keep issue numbers under control this issue will be closed and used as future reference.