Mekanism Additions

Mekanism Additions

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[1.12.2] Chunk unload dupe

bigenergy opened this issue · 5 comments

commented

Sorry to ignore the issue template, but all the information is available at the link below.

SpongePowered/SpongeForge#3094

commented

Not quite sure why this got opened given in your issue you linked you said it is not a problem of mekanism as it can be repeated with pipes from buildcraft, but either way I am closing this as we are not working on 1.12 anymore and have fixed a few bugs as well as rewritten some of the logic around how items are actually handled in transporters in 1.15.

commented

I do actually agree this was a mekanism issue given since closing it we stumbled across the cause and fixed this in 1.15 4755d0a

commented

If this is such an easy fix, I think it won't be difficult for you to implement it in 1.12.2?

commented

@pupnewfster This is a mekanism problem, just load the server to 30-50 ms..
I noticed the reason:
When I return to the shipped chunk - the pipes do not have time to connect to each other so quickly and the items transported by the pipes do not have time to understand that the pipe connection was not successful, since the delay on the server was 45-50ms

thereby, items fall from the pipe to the ground and remain in the pipe (this is a duplicate of any items)

I understand that you do not want to support the old code, mekanism works fine, in addition to these errors.
Please correct this as you find the time, a lot of players are still using 1.12.2.

commented

Unfortunately it’s not as easy as quickly implementing the fix. We’d need to reconfigure our build/distribution system and back port the changes to our old frameworks which is relatively time consuming- we’d rather spend these hours perfecting the 1.15 branch. Moving forward we will be closing all issues relating to old MC distributions.