Mekanism Additions

Mekanism Additions

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Mekanism keybinds block other keybinds with no item

ZeekDaGeek opened this issue ยท 1 comments

commented

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Issue description:

I don't know if this would count as an issue or a feature request.

Mekanism mode switch keys block other mod keybinds from activating, even when you don't have any Mekanism items equipped.

Other keybinds from multiple different mods don't seem to prevent functions from happening if they share the same key.

My best guess is that Mekanism keybinds cause a halt as opposed to letting other keybinds process as well? Or possibly it's just a limit to Forge.

Steps to reproduce, using Building Gadget as an example, but any conflict works:

  1. Bind Mekanism's "Chest Mode Switch" to "G" (Default) with no item in inventory
  2. Bind Building Gadget's "Setting Menu" to "G" (Default)
  3. Press G and have nothing happen.
  4. Remove G from Mekanism and the setting menu works.

Version (make sure you are on the latest version before reporting):

Forge: 36.1.16
Mekanism: 10.0.21.448
Other relevant version:

  • Building Gadget: 3.8.0
commented

There is a chance this may just be related to how vanilla handles keybindings, forge does add a concept of a conflict context, be it universal, in game, or in gui. Most of our keybindings are marked as in game. May I ask which other mods you can assign keybindings of to overlapping ones and having them both work so when I get a chance to see if this is something that we can fix/adjust for if there is just something that we are missing or what is going on, as I was under the impression that we do let things continue where possible.