Mekanism Additions

Mekanism Additions

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Null pointer crash when breaking and placing a fusion reactor block too quickly (1.16 and 1.18)

toddlersizedsharkcage opened this issue ยท 3 comments

commented

Issue description

Reported by beholderface, and I verified. Null pointer crash when breaking and placing a fusion reactor block too quickly. I am going to attach a video of the issue along with the reported crash and crash logs. Single player. The block placed can be a port, reactor glass, or fusion reactor frame. EDIT: removed comments stating this only happens with a block adjacent to a matrix.

Steps to reproduce

Quickly break and replace blocks on a fusion reactor. The reactor is formed before doing this.

Minecraft version

1.16.5 (Latest)

Forge version

36.2.19, 39.0.20

Mekanism version

10.1.1 (Latest)

Other relevant versions

Latest 1.18 build from GitHub
Happens with some basic mods installed, but nothing that should be game breaking (TOP, CTM, JEI, etc.)

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

https://pastebin.com/MWp1qCEZ https://pastebin.com/yRmzucSF

commented

Not able to reproduce this, BUT I can see from the stack trace why it is potentially crashing so I will add a null check to it.

commented
2022-01-15.10-40-26_Trim.mp4

1.16 crash screen:
image

1.18 crash screen:
image

commented

Just tried it, it still crashed for me when using a non-matrix side