Mekanism Fission Recipe
A really unique addon for Mekanism Generators.
What?
With this mod installed, you can add actual recipes for Mekanism's Fission Reactor. Below is an example of converting hydrogen to oxygen with the fission reactor that generates no heat:
Here's also a cool video about it:
Note that the mod itself doesn't add anything new. You will need to use a datapack to add fission recipes.
If you want some great thing to play with, check out the tiered fissile fuel bundle.
How?
This mod uses a dirty hack called Mixins. It changes Mekanism's code at runtime. By creating a new recipe type and forcing the Fission Reactor to accept it, you can now add custom fission recipes to Mekanism.
You just need to create the recipe like a datapack. Here's how the recipe JSON file should look like.
- Type: Always use "mekanism:fission" if you are adding a fission recipe.
- Input
- Gas: The input gas. If you're making a mod you can add your own gas.
- Amount: Input amount.
- Output: Similar to input.
- Heat: The amount of heat generated. 1 is the amount Fissile Fuel normally creates.
- You can also use equations in this field with x as subject. For example, "x*x" will make burning 0.1mB of fuel generate 0.01 heat.
After version 1.1.0, coolant recipes can be added. For more details, please refer to the README on GitHub.
Why?
This is originally implemented in Sky Farm, but I feel like this feature has its own potential, so I took it out, and made it a standalone mod.
Help?
If you find my projects great, you can support me by joining my Patreon!
License
This mod is running under GNU GPLv3.