1.20.1 Crashes when raising rate limit
RomeUnion373 opened this issue · 10 comments
When this mod is installed, if the rate limit of the fission reactor is raised to (I’m not sure of the exact number, but probably) 6 or higher, the temperature rises at an impossible rate and the game crashes. This occurred whether or not the JSON files for the coolant and nuclear waste recipes were present.
I'm writing an issue for the first time, and I'm not good at English. Sorry
Sorry to bother you again, but I have another question. The crash has been resolved, but it still seems like the cooling of water and sodium isn't working properly. The temperature rise is abnormal. This happens even when no datapack is applied.
(I don't think it's related since it happens even without the datapack), but my code values might be wrong, so I'll paste them here. This is a direct copy of the code from the test datapack attached on GitHub.
{
"type": "mekanism:fluid_coolant",
"input": {
"tag": "forge:water",
"amount": 1
},
"output": {
"gas": "mekanism:steam",
"amount": 1
},
"thermalEnthalpy": 10,
"conductivity": 0.5,
"efficiency": 0.2
}
Sorry for troubling you while you're busy.
Interesting. I did test it to make sure it was working. Maybe I should try a real mod loader environment.
Upon closer inspection, it's just my sloppy programming. But it seems like only fluid coolant is affected? Sodium seems fine.