Mekanism Fission Recipe

Mekanism Fission Recipe

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1.20.1 Crashes when raising rate limit

RomeUnion373 opened this issue · 10 comments

commented

When this mod is installed, if the rate limit of the fission reactor is raised to (I’m not sure of the exact number, but probably) 6 or higher, the temperature rises at an impossible rate and the game crashes. This occurred whether or not the JSON files for the coolant and nuclear waste recipes were present.

https://mclo.gs/AGXURxh

I'm writing an issue for the first time, and I'm not good at English. Sorry

commented

Fixed in v3.0.3, which should be available soon.

commented

Thank you for addressing the issue, I really appreciate it!

commented

Sorry to bother you again, but I have another question. The crash has been resolved, but it still seems like the cooling of water and sodium isn't working properly. The temperature rise is abnormal. This happens even when no datapack is applied.

(I don't think it's related since it happens even without the datapack), but my code values might be wrong, so I'll paste them here. This is a direct copy of the code from the test datapack attached on GitHub.

{
  "type": "mekanism:fluid_coolant",
  "input": {
    "tag": "forge:water",
    "amount": 1
  },
  "output": {
    "gas": "mekanism:steam",
    "amount": 1
  },
  "thermalEnthalpy": 10,
  "conductivity": 0.5,
  "efficiency": 0.2
}

Sorry for troubling you while you're busy.

commented

sorry, thx!!!!

commented

I'm sorry, the issue still persists. I apologize for bothering you so many times...

This is a comparison image of the temperature gauge when the rate limit is set to 10. The left shows Mekanism only, while the right includes this mod.
The issue occurs with both water cooling and sodium cooling.
レイヤー 2

commented

Fixed again in v3.0.4. Should be available soon.

commented

Interesting. I did test it to make sure it was working. Maybe I should try a real mod loader environment.

commented

Upon closer inspection, it's just my sloppy programming. But it seems like only fluid coolant is affected? Sodium seems fine.

commented

Yet another version has released (v3.0.5).

commented

It seems I was mistaken in mentioning sodium cooling as an example. I'll check it. Thank you!

Postscript: Everything is working perfectly. Thank you so much for developing this amazing mod!!