Mekanism Generators

Mekanism Generators

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MekaTool energy usage for normal, silk touch, and teleport modes all use the same variable name in the config

connor-belli opened this issue ยท 1 comments

commented

mekaToolEnergyUsage = CachedFloatingLongValue.define(this, builder, "Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)",
"energyUsageTeleport", FloatingLong.createConst(10));
mekaToolEnergyUsageSilk = CachedFloatingLongValue.define(this, builder, "Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)",
"energyUsageTeleport", FloatingLong.createConst(100));
mekaToolEnergyUsageWeapon = CachedFloatingLongValue.define(this, builder, "Cost in Joules of using the Meka-Tool to deal 4 units of damage.",
"energyUsageWeapon", FloatingLong.createConst(2_000));
mekaToolEnergyUsageTeleport = CachedFloatingLongValue.define(this, builder, "Cost in Joules of using the Meka-Tool to teleport 10 blocks.",
"energyUsageTeleport", FloatingLong.createConst(1_000));

commented

Thanks for pointing this out, while fixing them I also noticed that the electric bow's energy usage and energy usage when in fire mode were overlapping as well.