The strong point of this mod has become fire guns , there is variety raging from 9mm pistols to heavy 7.62mm Assault Rifles whith atachments ,
some bullets can break through entities causing damage to more than one, also bullets shoot upwards eventually come back to the floor, so casualties for friendly fire are expected , the grenades does damage based on how many entities the debris hit this is including players,
5.7x28 munitions can penetrate througths armours doing extradamage to armored players and mobs, there is multiple types of magazines per gun, and three variants per munition Bullet type , Obsidian tip bullets does more damage than the rest,
45ACP are the strong munition in the game, can rip apart little mobs,
al the fire guns have critical rate damage base on dYd system, except for grenade Launchers and shootguns, per example all pistols has critical 15 damage x2, that means than one of four bullets can deal double of damage.
there is bow and arrows, and redstone powered tools to make easy the grinding of great amounts of materials needed to make guns,
also the mod overhault the look of vanilla and add Four new materials acero Mercenario, carbono,
Redstone and Obsidian. steel and coal can be used as roods to enhanced the durability and effectiveness of vainilla tools and swords
Warning
there is a little new feature afecting the recent versions of forge
if you use this mod on newer forge version and feel the game is to slow
try downgrading your forge instalation to forge 11.14.3.1520
New Updates:
*Now there is villages, this for now spawn in all biomas excep water
*there is two new tipes of villagers, armed and has 8 variants each one
*The zombies has been update to mach the new villager
*Eight new tipes of doors of 3x3M and a vertical trapdoor and vertical wood slabs
*New Gun IA designed to healt your subordinate Entityes and Avoid this to kill you per accident
now aply for all the guns
*Armour Vest, Armour BackPacks, and Quiver (carcaj) whit two Gui options, you can press [NumPad Enter] to open the inventory in the armour you are wearing,
or you can hold rigth click to open the inventory in the (armour|quiver|backpack) you have in your HotBar
* added Briefcases that can be set as blocks
* added Socom
* added Socom + Silencer
* added Mauser C92
*Fix the Shootguns
*Fix the grenade Launchers
*Fix the MarkLancer 2
*Add MarkLancer 1
*New Mob, well first agresive mob to roam the land in the forest, the savanna and whith a variant for deserts
*New herb like resident system whith 3 kinds of herb green red and blue and aidSpray Item
*HeadShoot is now posible all the guns from the mod now deal extradamage when hit someting in the head, al the arrow and bullets does damage X1.5 and the Cal45 guns deals damage X2 when hit in the head
Now this mod ad some tools to make mining of big amount of materials more easy
Doors
Village
Merchant
this merchan only trade emeralds per goods you must first put your emeralds in the right space, then it calculate how many emerald have been set and enables the goods for purchace, you can notice how the costos change from red to green when the item become avaliable
dont forge to reclaim the exchange from the right espace, but if you close the windows before, the merchang keeps the emeralds soo you could retribe the emeralds later
Fireguns bows and arrows, an a gui to display info.
weapons currently are:
Arrows and Bows
Tutorial
For the quiver to work you must wear it in your chest Slot
you can open the inventory in the quiver if you press [NumPad Enter] if you are wering it
or you can hold right click if you have it in the hotBar
Basic Gun Usage Tutorial
Heavy Caliber Pistols
Automatic Guns Tutorial
Assault Rifles
Mark1, Mark2, a little example of the new IA being Implemented
for now only works whith the Marks 1 and 2
any other gun could result in casualities
the vest's from mi mod has pockets you can use to store munition healing herbs and stuff
the numPad Enter Key open the menu displaying the entity you whist to manage just aim at it and press NumPad Enter
when aiming to nothing it opens whith your equipment on display
your entityes will avoid to shoot you but
for this to work properly you need two give to the entity a vest from mi mod or any other chestPlate vainilla or moded.
but his must be mark whith your name, to mark the chest plate you must open the gui using the numPad Enter key
while aiming to nothing an inside this menu you must wear the vest/chestPlate/armour, unwearit now close your gui
and aim to the entity and press numPad Enter to open their gui
give then the gun the armour and some stuff
when entity is below 25% life its autoHealt if has in the vest pockets Herbs or AidSpray
now is ready to plumber
9mm Guns
Shootguns Tutorial
Shotgun Winchester 1200
Shotgun ASP12
5.7x28 MM guns
Cal .45 ACP guns
Fusil M4A1
Fusil AK200
Fusil FNSCAR_H
Fusil AK47
Fusil Mark Lancer
Grenade Launcher M79
Armaduras