Warning! This mod's still in developing and it might contain bugs, glitches etc.
Info about the mod.
-Magics: MEP's (Mine Elemental Powers) world has 4 main magics: Fire, Water, Earth and Air. All magics have features that another magic doesn't have. For example: fire is the magic mainly for fighting; wind doesn't have a lot of damage but it has a big knockback that can be very useful; earth has less power than fire but it really helps when you need to build/destroy; water is the magic that really needs in teams because of its skills. You might ask:"Okay, you told me about magics shortly, but I want to know more!" - good, but you need to know 1 more thing: mana. Mana is limit of any magic. Its maximum is 100 and you need to follow this number if you don't want to get in sticky situation. If you want to restore it, you need to hold LeftShift (P.S. while you're restoring mana you can't casts spells!). Now, let's look at the magics closer.
Fire:
Z(hold) - Fire ftsts. When a user hits entity with this skill, it ingites for 5 seconds.
X(hold) - Fire flight. User flies up like on jetpack.
C - Fireball. User shoots fireball. If it hits entity it will ignites, but if it hits block, fireball will explode.
V - Fire feet. User creates fire under its feet and gets immune to fire.
Air:
Z(hold) - Air fists. If user punches 2 times entity it will be thrown up, else if user makes 1 punch nothing will happen.
X - High jump. User jump instantly high and gets slow falling.
C - Air push. User shoots air to push entity.
V - Huricane. User becomes faster and its jumps becomes higher.
Earth:
Z(hold) - Rock fists. User stuns entity for some seconds.
X(hold) - Mining fists. User becomes able to mine REALLY FAST (Warning! Mana will drop to 0 quikly!)
C - Rock. User shoots rock that can be used as an attack or as a type of building.
V - Prediction. User feels absolutely every move and can dodge any attacks for 10 seconds.
Water:
Z(press) - Healing fists. User heals itself a little.
Z(hold) - Healing fists. User punch entities and heal them a few.
X - Water bullet. User shoots water bullet.
C - Safe water. User shoots bullet that creates water.
V - Dolphin. While user's mana is above 0 user swims faster and gets night vision and water breathing.
-Fuses(still in development): Magics in MEP can be combined in a special table - magic table. The main fuel for the table is Magic Ingot (I stated about it below); Left and right slots are for the magics that can be put in the vessels (it costs 1 xp level to transport magics from the vessels); Slot above is for any kind of item, because magic table needs to know in what way you want to create new magic. At the moment there is 1 existing fuse - smoke.
Smoke:
Z(hold) - Smoke push. User needs to hit twice to push entity away.
X(hold) - Smoke flight. User uses its smoke to fly like on jatpack.
C - Smoke catch. User shoots smoke and brings entety to itself.
V - Smoke cloud. User becomes a cloud that can walk through the blocks.
-Ores: MEP contains different kinds of ores. Let's start from the foundation of the basics: magic ore. It spawns near the bedrock (0-6 height) and it used to be in many recipes. It's hard to mine it and you'll need 1 coal to get 1 ingot. Like in magics, ores also have their types: fire, water, earth, air. They spawns normally above the level of magic ore. You can make artefacts with them, such as: daggers, swords, armor etc. There is an extra ore that doesn't belong to crafting - Mana ore. When you mine it, magic ore will randomly drop mana crystal which can be eaten to restore mana faster (There are 3 types of mana crystals - small, normal and big. Bigger crystal - lower chances).
-Artefacts: artefacts in MEP are useful even if you're not a mage. Each weapon and armor has a few power from the primordial magics. Overall, artefacts also have cooldowns (doesn't depend on mana).