Minecolonies will not work on my server
SirVesper opened this issue · 11 comments
Prerequisites
- I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
- I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
- I made sure that this issue is not a duplicate of any existing issue.
Context
- Minecraft Version: 1.16.5
- MineColonies Version: minecolonies-0.14.162-ALPHA-universal
- Structurize Version: structurize-0.13.171-ALPHA-universal
- Related Mods and their Versions: -
Expected behavior
Start my server and for me and my friends to be able to join it and play on it with minecolonies.
Actual behavior
If I start the server (which does have a lot of mods) without minecolonies it works just fine. I am able to play with no problems whatsoever. However, as soon as I add minecolonies in the multiplayer screen there is a red X next to the server name saying: "Minecraft server network message list not compatible" when I have the exact same mods and versions client side that I do server-side. If I try and join directly and locally I will be in the server for a couple of seconds until it freezes and I get kicked with a message saying: "Internal Exception io.netty.handler.codec.Decoder.Exception: Badly compressed packet - size of 2552936 is larger than protocol maximum of 2097152". If I create and play with these mods and mine colonies on single player however there are no problems so there seems to be an issue with minecolonies and the server.
Steps to reproduce the issue
- Start a Minecraft server with minecolonies and structurize
- Attempt to join the server
Logs
- latest.log:
https://gist.github.com/SirVesper/a70bc35a9965c98d3a81b47a109700a2
- crashlog:
Notes
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ye you probably hit some of the existing limits, could try out https://www.curseforge.com/minecraft/mc-mods/connectivity to solve it
I am glad to say that @someaddons suggestion of installing the connectivity mod has solved the issue. I am no longer getting kicked. Thank you for the help!
Could you turn on the debug logging of connectvity and send us the server/client log after another join req?
Here is the client log: https://gist.github.com/SirVesper/b79d6af9c988b97fc68ddefaca6a9e51
Here is the server log: https://gist.github.com/SirVesper/726b4880dc595faf06c27a15b7d6d1b1