Issues
- 12
AI Issues
#6193 opened by Altamarie - 2
Warehouse Features
#6194 opened by Raz0rLegend - 1
the courier does not download items from the stash
#6189 opened by radoslawKnitter - 19
Workers does not sleep anymore / Life in the village 2
#6191 opened by Arilesdra - 0
Guards Unresponsive
#6198 opened by Rithenar - 2
Miner AI fails when nodes loop
#6199 opened by sjjgaal - 0
Animal breeders dont use their tools in inventory
#6205 opened by gorowynn - 4
CTD when shift-rightclicking on a hut block with a scroll
#6208 opened by ravenbuilder934 - 2
New to Github -0 AI issues?
#6209 opened by FalcorTrueblade - 1
Not enough housing in colony despite numerous housing buildings.
#6212 opened by Jasper2602 - 1
1.15.2 Null Pointer error with minecolonies Gates
#6213 opened by DaddyP1G - 6
MedievalOak Tavern Level 1 - Pathfinding Issue
#6214 opened by Moleculor - 4
Suddenly not owning my colony
#6219 opened by itismee - 22
Baker deleting bottles
#6222 opened by kmanev - 3
Updating from 496 to 502 broke my entire village.
#6215 opened by Moleculor - 1
Colony population remains at 4/4 perpetually
#6225 opened by AnkaraSoulreaver - 1
Non existent citizen.
#6228 opened by Lejoni - 11
Incapable of creating a second colony
#6229 opened by jakethehit - 7
Farmer / Request bug
#6230 opened by Lejoni - 1
Stonemason cannot craft polished basalt or polished blackstone
#6231 opened by ravenbuilder934 - 4
Build Tool can not be used from left hand in survival while Minecolonies is installed.
#6232 opened by Lejoni - 0
Scheduling a pick up for a courier, then hitting pickup on a dismantled building breaks the AI.
#6233 opened by Moleculor - 0
Can not pick up hut block placed outside colony borders.
#6235 opened by Moleculor - 46
builder doesn't build
#6236 opened by Spongman - 4
workers will make a new whole request if deliverman is stopped by accident while the completed items are in the deliverman's backbag.
#6237 opened by xiaobbl - 12
smelter complete failure(too many ores?)
#6240 opened by tails1974seeyounextgame - 4
Pathfinding issues with Medieval Dark Oak House (level 2)
#6238 opened by Moleculor - 3
Failed to creat modpacks: CaveColonies
#6243 opened by Coldame - 7
Mobs that are added to config to Guard Tower Attack List are not showing up
#6244 opened by Neitcore - 1
Modpack will not install in CurseForge due to "Failed to get mod loader from manifest!"
#6246 opened by jakey1995abc - 2
[1.16.4] Citizens don't stay inside during a raid
#6248 opened by Sandriell - 1
Added mobs to Guard Attack List, are ignored by Guards
#6250 opened by Neitcore - 2
Miner enjoys doing the backstroke
#6253 opened by ziba1 - 1
"Missing AI transition for state" after restarting builder
#6258 opened by Spongman - 3
problems with the number of colonists
#6257 opened by poltoseg - 0
Problem with Courier Pathfinding Underground
#6262 opened by KKomrade - 0
Bad values listed in config file for average number of nights between raids
#6263 opened by Moleculor - 2
Workers
#6259 opened by PainGoated - 1
Plantation Farm not working
#6260 opened by Danzle00 - 4
sandstone houses only have 2 beds so they are broken at lvl 3 and up
#6271 opened by batty2112 - 0
Schematic inside another schematic - Nordic
#6276 opened by RangeCreed - 1
Update to 525Alpha caused colonies to semi-disappear
#6278 opened by Shanman150 - 1
[Mod Suggestion] 'Dustrial Decor
#6279 opened by BlueDuckYT - 3
Only women spawn in my colonie
#6266 opened by CyberlabDK - 10
Fortress Schematic is wrong
#6267 opened by Laz0rus - 2
Scrolling through a colonists requests crashes Minecraft
#6268 opened by KodisMaximus - 0
[1.16.4] Can't Place Supply Ship In Clear Space Even In Creative
#6282 opened by MokahTGS - 8
2nd Warehouse not used by all couriers when 1st is full
#6284 opened by smmmadden - 7
java.lang.NullPointerException: Ticking screen Crash to Desktop
#6286 opened by judicius - 2
Medieval Oak Gate (Decoration) Can't Upgrade to Level 3
#6289 opened by emiliejirci