![MiniMOTD](https://media.forgecdn.net/avatars/thumbnails/290/987/256/256/637320745415670545.png)
[Feature Request] Cache players to improve performance
kaxlabs opened this issue ยท 2 comments
Is your feature request related to a problem? Please describe.
I have a velocity server with over 1000 players at peak times, and it would be useful if players are cached whenever they ping the server.
Describe the solution you'd like
A feature such as CleanMotD's to cache players; I'd use them but they don't support velocity:
https://github.com/2LStudios-MC/CleanMotD/blob/master/src/dev/_2lstudios/cleanmotd/bungee/listeners/ProxyPingListener.java
Describe alternatives you've considered
N/A
Additional context
N/A
It doesn't really look like they are "caching" anything, they are simply not sending the favicon to players who have already been sent it. I could add similar functionality to MiniMOTD but I have doubts that it will actually make any sort of performance difference. Sending a 64x64 png (which is cached in memory) over the network is not very heavy. Have you actually noticed the sending of these images causing performance problems?