[Bug Report] - Problems when using with Better Hurt Timer
Dr-WeiAL opened this issue · 2 comments
Describe the bug
The damage of Spikes of wood, iron, and gold is normal
But Diamond and Netherite Spikes can cause a lot of damage when paired with Better Hurt Timer.
What are the damage types of these two Spikes?
One additional sentence: the player will also be killed very quickly, And this problem has appeared in version 1.2.2, but the damage is 1, which means a lot of 1 damage (sans?) in a short period of time.
To Reproduce
Steps to reproduce the behavior:
- Install Better Hurt Timer
- Put diamonds or Netherite Spikes on the ground or on the wall
- Use slabs to make creatures unable to be knocked back, or use other mods' fans and other things to make creatures be Stuck by spikes
- You can see it, or see the screenshot below
Expected behavior
Uh, although the damage is high and it makes people look comfortable, it feels too abnormal, so can it be repaired?
Screenshots
The above screenshot of 1.2.2
Mod Info (please complete the following information):
- Forge: 3.6.2.2
- MC Version: 1.16.5
- Mod Version: 1.2.3
Additional context
By the way, I used machine translation, if you don’t understand, please forgive me
I think the easiest solution is to add a damage interval to the spikes
Or change the damage judgment? Make it no longer a player damage
This is Better Hurt Timer's fault for not checking for a FakePlayer, ask them to fix this bug.
Their Github: https://github.com/BunnyCinnamon/BetterHurtTimer