Crash starting up the game
DrDarkfire opened this issue ยท 10 comments
Hey, I'm developing a pack and we were trying to use the mod but encountered a crash. One of my devs said it might have to do with Reflection and an internal field name got changed in 1.12.2
Here's the report!
crash-2017-09-25_22.48.41-client.txt
No, I did not change the field in these places.
Maybe this is the influence of another mod?
https://gist.github.com/Divineaspect/c57d1e6dd948c8832991b59d8b615978
having the same crash, nothing else is erroring.
I'm experiencing the same crash; https://pastebin.com/5bMva6KR
If I'm interpreting what my dev said to me correctly, it was the lack of change which may have been the issue.
field_149787_q is fullBlock if you look at the mappings.
Maybe a newer forge version made this field deprecated.
I did not understand a bit, what should I do?
Should I just update to the latest version of forge?
This is the crash place. It's just a stairs constructor. There is nothing special.
`
public class MistBlockStairs extends BlockStairs implements IDividable {
private final Block fullBlock;
public MistBlockStairs(IBlockState modelState) {
super(modelState);
this.useNeighborBrightness = true;
this.fullBlock = modelState.getBlock(); //line 23
}
`
Ok. I tried to rename this field.
Test it, please: https://cloud.mail.ru/public/8Jwd/BM5mJYpJ9
But "fullBlock" is my own field.
There should not be any crash ... It's very strange.