Issues
- 0
Custom gradient maps are not used for custom materials
#477 opened by Swedz - 6
Error in the machine creation chain
#478 opened by VadimPPvorona - 0
Allow KubeJS and/or datapacks to register additional fluid fuels
#492 opened by James103 - 2
Steam can be placed by Create pipes
#493 opened by TropheusJ - 1
pipe item models bake all possible shape variants
#480 opened by unix-supremacist - 0
Generated resources should be right after mod builtin pack
#481 opened by Technici4n - 5
Config option for instant overclocking
#486 opened by jeytee84 - 1
Machine hull upgrade upgrade
#487 opened by jeytee84 - 1
Generic KJS Code Recipe Process Condition
#488 opened by Swedz - 0
Terracotta to brick dust recipe broken + recipe id typos
#489 opened by Swedz - 0
Allow KubeJS to register custom electric machine upgrades
#490 opened by James103 - 0
Energy consumption overlaps the upgrade requirement icon
#494 opened by TheStaticVoid - 0
Creative Barrel does not drop itself when broken
#495 opened by TheStaticVoid - 2
Dev builds are failing for all commits since 1.6.7 release
#500 opened by James103 - 0
Make Oreo Ingot edible
#496 opened by Technici4n - 0
Compatible with Dehydration
#498 opened by AlexChevios - 0
Allow multiblock machines to accept one out of a list/tag of blocks for a given space
#499 opened by James103 - 1
Typo in reactor info "Max Temperature" line
#501 opened by James103 - 1
Nullpointer exception when deleting blocks with effortless fabric
#511 opened by dffdff2423 - 1
Check all possible pipe voxel shapes to make sure that there is no pipe overlap
#503 opened by Technici4n - 2
[Question] Update to MC 1.x.x
#504 opened by AlexChevios - 5
Forge port?
#505 opened by ArnauGames - 0
Config option to disable default trades
#506 opened by TheStaticVoid - 1
Fabric discord and GitHub ban sorry off topic but only way
#507 opened by Danjhop4 - 2
Electrolyzer not working
#508 opened by Plague-Breaker - 0
Water Pump does not auto transfer to adjacent blocks
#509 opened by TheStaticVoid - 0
`PipeColorProvider` errors when world argument is `null`
#512 opened by SuperMartijn642 - 3
Add recipe process condition to check whether a specific FTB quest is complete
#514 opened by James103 - 0
Some AE2 blocks are not rendered properly when used as a multiblock materials
#515 opened by Sipepper - 0
make pipe priorities visually clearer
#517 opened by m44ster - 0
Incompatibility with yarn development environments
#520 opened by MattiDragon - 0
Add fluid support in FTB Quests integration
#521 opened by James103 - 0
Barrel Guidebook page is outdated
#522 opened by TheStaticVoid - 1
1.20.1
#523 opened by PavloosCzM - 1
Unable to use glass as camouflage
#524 opened by EntityinArray - 0
Rework forge hammer recipe type (to stop abusing `MachineRecipe`)
#525 opened by Technici4n - 0
Split pipe model into unbaked and baked classes
#526 opened by Technici4n - 0
EU calculation is converted to long after breaking int barrier
#528 opened by Linguardium - 1
Game crash after placing a pipe (with Indium installed)
#529 opened by teilorr - 1
Mixed Iridium Ingot... as food? Why is this food?
#530 opened by MommaDragon - 10
Recipe priority
#531 opened by Abalieno - 3
kjs 6.1 recipe parser ignores count and chance for output items
#532 opened by Abalieno - 1
Ticking block entity crash with Nuclear Reactors
#533 opened by TheStaticVoid - 0
Nuclear Reactor neutron flux/generation no longer functions properly after update
#534 opened by LotusCookie - 3
Compatible with Jade?
#535 opened by ChenHaoYan1234 - 1
Solar Panels
#536 opened by xXmilchzombieXx - 0
WTHIT is reporting incorrect fluid amounts from machines
#537 opened by TheStaticVoid - 1
Nucler reactor crash because of floating point errors
#540 opened by Gaider10 - 3
Move aztech.modern_industrialization.compat.waila.holder package to api level
#541 opened by SirEdvin - 0
Macerator outputs for drill heads in REI exceed stack sizes
#542 opened by TheStaticVoid