Recipes appear in JEI but are not processed by machines
CTB33391 opened this issue ยท 6 comments
See title. Probably a mistake on my part, but you never know.
If you want more detail:
- /mm-syntax does not report any errors
- only applies to my multiblocks from what I have seen. I will test the examples ASAP.
- As said above, JEI works fine, and recipes appear under the respective blueprints. However, if I apply the ingredients the machines do not process the recipes and the controller reports that there is no recognised recipe (or whatever, can't remember - same as when there are no ingredients in the machine).
Example machines work fine.
Here's the log: I tested an alloy smelter, worked fine. Upgraded with vent, worked fine. I built another one of my multiblocks, and - as expected - did not work.
I also set up another multiblock, but that wouldn't have changed anything.
https://pastebin.com/FrcHxi0g
If it makes any difference, the machines were created with the in-game tool and had the excess nbt data removed and stuff like names etc. added as per the wiki example. Recipes were also made with the wiki example.
Sorry for the delay on this, was busy with a cross-country move.
That log is a nightmare of errors. Yay modded, I suppose!
The relevant part for MM is:
[11:42:52] [main/WARN] [modularmachinery]: Encountered 1 problems while loading machinery!
[11:42:52] [main/WARN] [modularmachinery]: Couldn't load machinery C:\Users\lucer\AppData\Roaming.minecraft\config\modularmachinery\machinery\machine-crazytobuild-2018-08-03_18.45.29.json
[11:42:52] [main/INFO] [STDERR]: [hellfirepvp.modularmachinery.common.machine.MachineRegistry:loadMachines:97]: com.google.gson.JsonParseException: Invalid/Missing 'registryname' !
Since that appears to be the only thing that didn't load, is that machine above by chance the machine who has recipes that aren't working?
[11:42:52] [main/INFO] [modularmachinery]: Variables: [5 loaded, 0 failed]
[11:42:52] [main/INFO] [modularmachinery]: Machines: [6 loaded, 1 failed]
[11:42:53] [main/INFO] [modularmachinery]: Load-Phase: [149 loaded, 0 failed]
[11:42:53] [main/INFO] [modularmachinery]: [Unknown Machinery: 0]
[11:42:53] [main/INFO] [modularmachinery]: Depurifier (Recipes): [1 loaded, 0 failed]
[11:42:53] [main/INFO] [modularmachinery]: Alloy Smelter (Recipes): [140 loaded, 0 failed]
[11:42:53] [main/INFO] [modularmachinery]: Iron Reinforced Centrifuge (Recipes): [6 loaded, 0 failed]
[11:42:53] [main/INFO] [modularmachinery]: Power Transformer (Recipes): [1 loaded, 0 failed]
[11:42:53] [main/INFO] [modularmachinery]: Sanguine Centrifuge (Recipes): [1 loaded, 0 failed]
May need to have you upload the recipe and machine jsons that aren't getting you any results to look through, and/or screenshots of the controller output.
Nope, that machine-crazytobuild-2018-08-03_18.45.29 one was just a design I had yet to even name.
I'll get back to you soon, It's on my other computer and we won't be able to get at it until tuesday.
For the records (I can't remember if I already mentioned them): Sanguine Centrifuge takes BOP blood and turns it into TAN purified water, with a low chance of getting a small pile of iron dust.
Depurifier takes TAN purified water and turns it into vanilla water.
machine-crazytobuild-2018-08-03_18.45.29, if I remember correctly, was going to be a sluice that filters water, purifying it and giving you some metal dusts. (for the record, the pack is entirely played in the nether).
I do remember that the blood fluid looked slightly different in JEI. Slightly darker. Only other blood-like fluid was from Blood Magic and that one used a different texture altogether. Could that be significant?
It could be, considering it could be a different fluid entirely, which would be why the recipe isn't processing: it's waiting for the correct fluid.
@CTB33391 any update on this, by chance?