[Suggestion] World Interaction
Derpford opened this issue ยท 0 comments
There's a number of things I'd like to have my machines do outside of making items:
- Placing blocks. This could lead to more interesting automation (the machine places its product in a designated place, rather than outputting into a neat inventory slot) or risky machines that have a chance of melting down (the machine runs an alternate recipe at 5x power input that puts out more stuff, but can also place lava nearby!)
- Breaking blocks. This lends itself to more of that weird automation, or machines that can "break" and require check-ups and maintenance, and combined with placing blocks can lead to machines that change themselves (similar to a suggestion made for ModularDiversity: DaedalusGame/Modular-Diversity#10 )
- Summoning entities, such as monsters. Imagine a machine like Half-Life 1's Anti-Mass Spectrometer, which produces valuable things...but if you overcharge it, it could cause monsters to be teleported all over your base! Alternatively, you could create a machine that takes in power and periodically creates a splash potion, or a machine which allows for mob farming.
- Redstone control! Obviously you could have machines that toggle off and on when powered, but you could also combine this with breaking/placing blocks and multiple machine definitions to create machines that require a sequence of redstone signals to function, or a machine that outputs an increasing redstone signal as its core turns from iron to a magma block and finally melts down into lava.