Shift-clicking a bucket in fluid input/output interface hangs game (no crash)
Targren opened this issue ยท 7 comments
Shift-clicking a bucket of fluid into the tiny fluid input on the chemical mixer causes Minecraft to hang. Not crash, nothing is written to the logs, the client just stops until the OS detects that it's "not responding" and offers to kill it.
- Build a Modular Machine using the fluid input blocks (e.g. SevTech's "Chemical Mixer")
- Open the interface for either of the Fluid Input blocks
- Shift-click a full fluid bucket.
Java Version: 1.8_161
Launcher Used: MultiMC 5 0.6.2
Memory Allocated: 6GB
Server/LAN/Single Player: SSP
How much is the Tiny Fluid Input configured to accept/hold?
Does this happen if using pipes/tanks to feed it in?
Does the client log report anything, either?
Without a log of some sort, this is going to be kind of problematic to track down.
How much is the Tiny Fluid Input configured to accept/hold?
2000mb
Does this happen if using pipes/tanks to feed it in?
Tested with IE fluid pipes, no problem.
Does the client log report anything, either?
Nothing.
Without a log of some sort, this is going to be kind of problematic to track down.
I can imagine. =\
Cannot reproduce this with any fluid or any combination of fluid + input or output hatch. Same as with the "crash"-issue on this before, can't seem to be able to reproduce this and the person before didn't supply any more information other than "this crashes, pls help" - which is as much as not saying anything besides "help".
Additional information: Shift-rightclicking something overrides block-interaction. So if you shift-click something you don't interact with the block at all in normal cases. you're bypassing the block interaction to the item interaction which is "place this fluid in world" in case of the filled bucket.
Additional information: Shift-rightclicking something overrides block-interaction. So if you shift-click something you don't interact with the block at all in normal cases. you're bypassing the block interaction to the item interaction which is "place this fluid in world" in case of the filled bucket.
I'm talking about shift-clicking with the fluid UI open (visible gauge), which usually shortcuts as "add to the opened inventory".
Why do you ever want to shift-click something into an inventory that has no inventory slots. Oh well. whatever.