Modular Routers

Modular Routers

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Suggestion for FE intergation

Taccio33 opened this issue ยท 10 comments

commented

A system for a Battery-like item to buffer energy that could be this way wirelessly transmitted and\or received, similar to item, liquid and xp transferring.

commented

Now it works, thanks!

commented

Added in 7.5.0

commented

Thank you!

commented

I have considered something like this. I probably wouldn't add a battery item per se (can leave that to other mods), but I might add an Energy Module which can push energy to adjacent blocks (and a Mk2 with push FE wirelessly within a certain range).

commented

If you will change your mind about this, i will suggest adding a Distributor Module like items one.

commented

Next release (7.5.0) has greatly expanded energy support, including an Energy Upgrade to give the router its own energy buffer, and Energy Output and Energy Distributor modules to push energy to adjacent or nearby blocks.

If you want to test a dev build, try build 57 from https://jenkins.k-4u.nl/job/Modular%20Routers%201.14+/ (usual disclaimers apply, back up your worlds, don't use on a production server etc...)

commented

Thank you, going to test the new features right now!

commented

The energy distribution module seems like the perfect upgrade (even if it's more of a energy module mk2) but in testing seems to not work on some blocks that have FE inputs. Am I missing something? Should the reciving end be a battery or something like that or is this just a bug?
Edit: It actually works on some things, but on some it doesn't. To be more precise what I mean by not working: when I shift right click it doesn't select a block. the blocks on witch it doesn't work roght now are: harvesters in general from spatial harvester
extreme cobblestone generator from ecg mod
every powered block from cyclic

commented

Yeah, think I know why that is. Easily fixed...

commented

Build 58 should fix that