Mooblooms

Mooblooms

196k Downloads

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Mooblooms

Mooblooms is a mod inspired by Minecraft Earth game, adding colorful and flowery cows. Made using Fabric API.

Downloads

Configuration

Mooblooms features can be configured in two different locations.

JSON config

Under your config folder, you will find a mooblooms.json file. For each moobloom or cluckshroom, it allows you to configure their spawning and behavior.

This config can also be accessed through the mod menu in-game.

Datapack

The spawning biomes of each moobloom or cluckshroom can be customized with biome tags. An example path is data/mooblooms/tags/worldgen/biome/spawns_cherry_moobloom.

API

Since 1.3.0, Mooblooms provides builders to easily add mooblooms and cluckshrooms to your mod.

Adding Mooblooms to your project

You can use Mooblooms as a library for your gradle project. Add the following in your build.gradle:

repositories {
    maven { url 'https://jitpack.io' }
}

dependencies {
    modCompile "com.github.YanisBft:Mooblooms:${mooblooms_version}"
}

Then, add the version in your gradle.properties:

mooblooms_version = 1.6.4

Available settings

  • name(Identifier name) (required)
  • blockState(BlockState state) (required)
  • blockState(Block block)
  • blockStateRenderer(float scaleX, float scaleY, float scaleZ, double translationX, double translationY, double translationZ)
  • blockStateRenderer(Vector3f scale, Vec3d translation)
  • fireImmune()
  • validBlocks(List<Block> blocks)
  • cannotPlaceBlocks()
  • ignoredEffects(List<StatusEffect> effects)
  • ignoredDamageTypes(List<RegistryKey<DamageType>> damageTypes)
  • particle(ParticleEffect particle)
  • lootTable(Identifier lootTable)
  • spawnEntry(SpawnEntry spawnEntry)
  • spawnGroup(SpawnGroup spawnGroup)
  • spawnPredicate(SpawnRestriction.SpawnPredicate spawnPredicate)
  • spawnEgg(int primaryColor, int secondaryColor)
  • spawnEgg(int primaryColor, int secondaryColor, RegistryKey<ItemGroup> group)
  • configCategory(MoobloomConfigCategory configCategory)

What you need to do

You still need to do additional things outside the builders:

  • Make the texture file of your entity
  • Create the model file of your spawn egg
  • Add a config for your entity if you wish