Server Hang No Resolve/World Generate Issue
ChosenArchitect opened this issue · 14 comments
Issue
When traveling to a MVS structure it will cause the server to hand and if loading a new world and the structure is in the spawn it will prevent the world from fully loading/
Version
- mvs-4.1-1.20.jar
Server Log
So this is the server log with the mixin as the issue happened again
latest.log
looks like unsafe chunk handling from https://www.curseforge.com/minecraft/mc-mods/nomowanderer
is there a wanderer in any of the structures? if yes then the mod would have problems with any wanderer which gets placed during world gen
you can check its git for similar issues
at TRANSFORMER/[email protected]_1.6.0/nomowanderer.world.EntitySpawnHandler.getChunksInRadius(EntitySpawnHandler.java:206)
at TRANSFORMER/[email protected]_1.6.0/nomowanderer.world.EntitySpawnHandler.checkBlockEntities(EntitySpawnHandler.java:152)
at TRANSFORMER/[email protected]_1.6.0/nomowanderer.world.EntitySpawnHandler.checkSpawn(EntitySpawnHandler.java:65)
at TRANSFORMER/[email protected]_1.6.0/nomowanderer.world.EntitySpawnHandler.maybeChangeEntitySpawn(EntitySpawnHandler.java:39)
at TRANSFORMER/[email protected]_1.6.0/nomowanderer.world.__EntitySpawnHandler_maybeChangeEntitySpawn_EntityJoinLevelEvent.invoke(.dynamic)
install modernfix it will do a thread dump providing more information once the server starts hanging behind
till after the server timed me out
it is repeatable and then the server rolls back
after removing MVS the server works fine and going back to that location works just fine
I cant seem to re-create this, installed your modpack and updated mvs. I can go to all structures fine
those were all next to each other when the server was in limbo after going to them
I know I did try and open that chest in the hut with the terracotta roof and after that everything stoped