[Forge - 1.19.2]: Hard-coded loot tables
SiverDX opened this issue ยท 3 comments
Not sure if they're intentional but they make things a bit annoying for modpacks
(Since often times you're replacing / modifying what spawns in chests etc. but thats not really feasible when the loot is defined within the .nbt
file itself)
I think it's more common in the newly added structures
Example: mvs:other_decoration/pile
Which by the way is defined to spawn quite often and has way too many emeralds
ye those are just temporary until I have time to set them up with loot tables. Just wanted to get the update out before i had no time again xD
I will also be swapping out the ones using vanilla loot tables to custom ones