MVS - Moog's Voyager Structures

MVS - Moog's Voyager Structures

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[Forge - 1.19.2]: Hard-coded loot tables

SiverDX opened this issue ยท 3 comments

commented

Not sure if they're intentional but they make things a bit annoying for modpacks
(Since often times you're replacing / modifying what spawns in chests etc. but thats not really feasible when the loot is defined within the .nbt file itself)

I think it's more common in the newly added structures

Example: mvs:other_decoration/pile
Which by the way is defined to spawn quite often and has way too many emeralds

commented

ye those are just temporary until I have time to set them up with loot tables. Just wanted to get the update out before i had no time again xD

commented

I will also be swapping out the ones using vanilla loot tables to custom ones

commented

resolved, just going through some more issues before i release