MVS - Moog's Voyager Structures

MVS - Moog's Voyager Structures

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Weird and Unnatural Structure Placement [Fabric 1.19.2/0.14.25]

pokesmells opened this issue ยท 2 comments

commented
4d4d0608cf204b875e6e6e91f8abcdab.mp4

latest.log

commented

thats just how structures work

https://github.com/FinnSetchell/MoogsVoyagerStructures/blob/1.20-MultiLoader/common/src/main/resources/data/mvs/worldgen/structure/other_decoration/mine_with_campsite.json

you can try setting

  "terrain_height_radius_check": 1,
  "allowed_terrain_height_range": 3,

and play around with allowed_terrain_height_range
the radius check 1 means it checks 9 chunks (structure placement and the chunks around it) so i'd recommend not increasing it

having too low values can make the structure pretty somewhat rare though

commented

This happens with other structures within the mod as well.