MVS - Moog's Voyager Structures

MVS - Moog's Voyager Structures

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[Suggestion] Config File

lxly9 opened this issue ยท 12 comments

commented

Please add a config file in which to specify which structure to spawn and which not!

commented

Thank you!!!

commented

example-mvs-datapack.zip

So... you ofc use this as any normal datapack, unzipping it and putting it into the datapacks folder.
For what you want to do, go to data/mvs/worldgen/structure_set, here you can go into any of the structure sets and comment out any structures you dont want. i expect most of the ones you want to remove are in generalcommonstructure.json. you can see an example of some that ive removed, just uncomment it to add them back ofc.

you can also edit the seperation and chances of each structure spawning etc here.

sorry for the wait, ive been busy but good luck with it

commented

hm, after adding this to my datapacks the worlds dont want to load anymore.

commented

yup, its the comments, they are not making the json formatter happy

commented

comments should be fine, i know it doesnt like it but it should still work

commented

did you manage to get it to work? and if not, did you try using just mine without changing it?

commented

im not a big fan of the houses, as they dont fit into my pack, but i LOVE all the other structures, they are beautiful!

commented

You should he able to customise structures with a datapack. If you want help with this, tell me what version your using and I'll upload a template with instructions

commented

Yes, Im playing on 1.19.2 Fabric (2.5.9), it would be really great if you could give me an example pack!

commented

1.16.5 template please? I don't like how the structures spawn in all dimensions, and basically want it only in overworld (if possible).
Thx!

commented

1.16.5 template please? I don't like how the structures spawn in all dimensions, and basically want it only in overworld (if possible). Thx!

The easiest way is to just unzip the jar and create your own datapack override. Finn discusses this at length on Discord following this message:

https://discord.com/channels/869218732650688543/869218733288202265/1136236011630895176

But in short, (and per message in Oct 22) unzip the jar and create a datapack containing the folders: data/mvs/worldgen/structure_set and modify the structures you don't want by giving them insane spacing or just making the structures somehow no longer valid.

commented

1.16.5 template please? I don't like how the structures spawn in all dimensions, and basically want it only in overworld (if possible). Thx!

The easiest way is to just unzip the jar and create your own datapack override. Finn discusses this at length on Discord following this message:

https://discord.com/channels/869218732650688543/869218733288202265/1136236011630895176

But in short, (and per message in Oct 22) unzip the jar and create a datapack containing the folders: data/mvs/worldgen/structure_set and modify the structures you don't want by giving them insane spacing or just making the structures somehow no longer valid.

So many of them I would just rather remove the mod entirely.
I really wanted to use this in a pack that'll potentially be big.