Requires FORGE and the Origins mod
This mod adds 7 new Origins:
ORIGINS:
- Batborn
- Dragonborn
- Squidfolk
- Tortle
- Vindicator
- Werewolf
- Withered
- Parrot
- Gear Golem
BATBORN
- Can fly
- Can heal by hitting creatures
- Has permanent blindness which can be temporarily removed with a cooldown ability
- Spawns in mineshafts
DRAGONBORN
- Can shoot dragon fireballs
- Has 12 hearts
- Takes less damage from magic
- Takes more damage from curses
- Is weaker in water
- Can only eat meat
- Positive effects last less and negative ones lasts longer
SQUID-BORN
- Can breath underwater
- Applies blindness to creatures hit
- Has night vision and improved swim speed underwater
- Can only eat fish
- Takes more damage outside water
TORTLE
- Has natural armor and takes less damage
- Takes less knockback
- Attacks slower
- Can only eat vegetables
- Moves slower
VINDICATOR
- Deals more damage when on lower health
- Attacks slower with swords
- Starts a raid whenever entering a village
- Cannot have the hero of the village effect
- Cannot interact with villagers
WEREWOLF
- Is stronger, faster and has more hearts at night
- Has to eat more at night
- Can't wear helmets
- Can only eat meat
WITHERED
- Can apply wither to all creatures within 8 blocks
- Takes half damage from fire
- Is immune to wither
- On half health, explodes and becomes immune to projectiles
- Is undead
- Can't heal naturally
- Becomes weaker in water after 15 seconds
- Is scared of the wither
PARROT
- Can make the sound of the last mob he killed, making similar mobs passive for 10 seconds
- Takes less fall damage
- Has slightly less reach, mines slower, swims slower
- Is vegetarian
- Vanilla parrot easter eggs
GEAR GOLEM
- Doesn't need to eat, instead uses energy
- Energy consumes while moving, refills if he stands still
- Can consume coal to regain enerfy, metal to regain health
- Explodes on death
- Takes more damage from fire, takes damage in water, freezes in cold biomes, overheats in hot ones