link to report bugs, errors and to give suggestions, in summary it is like the minecraft feedback: Get Link
Link of Official Channel
CHANGELOG (0.0 - 0.9pre-release3)
Add tables of oak, fir, birch, dark oak, acacia, and jungle ed, also blue and black vases, a cup, which can be placed with water and drink it, add some blocks of 1.17, such as copper , the amethys,
a dimension with the nether generation that simulates the megacaves of 1.17 / 1.18, a dimension that would simulate an end update, etc.
0.1
The goat horn was added, if you right click it, it sounds the same sound as the raids, the brush was also added, if you right click the gravel or dirt, it starts to dig, and if you get a item, they will
give you a new achievement, some blocks were added: sculk block, sculk veins, and the sckulk catalyst
0.2:
Many things were added, such as: the warden goat horn 2 new structures, the structure where the warden will be generated, a more advanced version of the end ship (it still has some errors that are being solved, such as, the blocks are not generated correctly) a secret block that will have a function in the future a new enchantment "destroyer" and "wither immune", if these enchantments do not work correctly, I will fix it as soon as possible the powder snow (with a small bug that will be fixed in the next version) and finally, the archeology vases presented at minecon 2020
0.3:
CHANGELOG:
Now the lightning rod for the lightning XD
Added a new potion (freezing)
added mountain biomes from 1.18
later they will reach heights around 195 - 200
New fluid (its function is to be a trap block)
New biome in the end.(endblues)
These I think are some of the changes and new biomes added
0.4
A tiny update:
-Just change the height of the new mountains,
-The warden structure will be more common in the deep dark, and it is expected to be generated from layer 48, before in the mountains it could be generated out of place and in dimension of the megacaves sometimes it was generated floating,
-On the generation of sandstone in the classic caves of the overworold, now more quantity is generated.
-Finally, the sandstone and red sandstone, when chopping them they drop sadcobblesone or red sandcobblestone, to have the sandstone and redsantone now it is necessary to chop it with a silk touch, or by cooking the sandcobblestone, now the minerals of the deepslate, the ruby and the copper are fortunately affected
-Now glow berries / cave vines can be generated naturally
0.5
CHANGELOG:
In this update they were fixed and added some things:
Things fixed:
he dedicated himself to fixing and "improving" the dripstone spikes, and they were added that can be placed on the roof.
Added things:
The glow lichen was added, some things still need to be fixed, such as the generation and rotation on the top and bottom.
A new plant was added, the exuberant plant of luck, generated in the lush caves and with this 2 new foods were added,
the berry of the exuberant plant of luck and a stew of this plant,
we still have to solve this: It is supposed to have a 5% or 1% chance of giving you poison and 30% of the luck effect, but it always gives you poison and not luck, by the next snapshot it will already be solved
0.6
Changelog:
- A new variant of pointed ice stalactites was added (you can only from above), with these, a new block called reinforced ice.
- Added more uses to glow squid ink, you can make glow wool, glow crystal, glow terracotta, glow powder concrete, and glow leather armor
- now the "Players made mobs" are organized in a creative table.
- Speaking of mobs, the mooblom, the iceologer and the watchling (an enderman from minecraft dungeons xD) were added
- with the iceologer the ice wand was added, a minecraft dungenos object (the function of the ice wand that this mod has, is inspired by a recreation of the iceologer)
- With the mooblom, a new type of flower
- Now the "lucky_lush_plant_stew" does not give any effect, the gun (which will soon be known as a metallic arrow dispenser (I have no ideas to give it a new name xD)) was modified to look a bit medieval (its texture has copper, iron and a dispenser xD)
- Watchling is going to give you a new kind of ender pearl
- To make the bullet, first you have to make metal arrows with the blacksmith table (only iron is used)
- still trying to fix the bugs of the life steal and life absorb enchantments.
- those were all the changes made in this version
0.7
CHANGELOG:
-The axolotls were added, we are trying to find out why they do not change the texture.
-goats were added (with an aggressive variant that attacks you as soon as you approach) the goats should be generated in the classic mountain biome with a light greater than 7
- added large and small generations of geodes / amethyst structures
-dripleaf and small dripleafs were added, they are generated in the clay in the lush caves
-a texture that will be used in version 1.1
-the waitomo caves, some caves with lights on the ceiling and with water, with a new mob and a new fungus, hostile mobs will not appear in those caves (these exist in real life)
-Smooth basalt added
-I think that's all
If you wonder why I did not publish this version, it is because it gave a lot of performance problems, lag and stuff
0.8
Note: This version was mainly fixing and adding mechanics, and above all solving the performance errors of 0.7 caused by dripleaf. Sorry for the delay in publishing this version, what happened is when I updated the program in which I create the mods, I was "corrupted" / I got many errors in literally everything about the mod
-CHANGELOG:
Mechanics:
-Now the sculks sensors emit redstone and spread as in minecraft 1.17
-The same with the sculk shireker
Blocks:
-Cracked deepslate bricks added
-Cracked deepslate tiles added
-Added the polished deepslate block
-End wood and deepslate buttons added
-The small dripleaf is supposed to be generated correctly in the lush caves
Caves and mountains:
-The waitomo caves are full of water
Liquids
-Added bucket with axolotl
-A new version of the honey bucket was added
Mobs:
-Now the "aggresive goat" variant attacks you
-The warden has more abilities
-The shiny waitomo can break iron, gold and copper ores
Items, tools and armor:
-Now corrupted tools (netherite "upgrade") have a chance that when crafted, they get a curse
-Music album "Otherside by Lena Rane" was added
-Biomes
-End biomes now spawn their respective trees
-The deep dark biome is generated only in the deep caves dimension (which is made with deepslate)
-Potions:
-Now the effect of darkness "does not cover you so much" the vision
CHANGELOG 0.9
(I think I put either all changes or some changes)
-Blocks:
Now copper can be waxed and the wan on achievement can be achieved
Copper, when deoxidized, produces its respective sound
Sculk catalyst bug fixed
I'm not sure if this was added in the previous version, but the sculk sensor already produces redstone signals
The animation of the tencacles of the sculk sensor when it is activated goes faster
Fixed issue with catalyst sculk animation activated
The lava dispenser already produces its specific sound
Fixed an issue with the oxidized cut copper, now it no longer becomes a block of copper when upgrading
The other states of the amethyst crystals were added, and these are already generated in the budding amethyst block
Sculk blocks are now available with the Silk Touch enchantment
Dripleaf now spawns naturally in lush caves
Sculk blocks generated by sculk catalyst spread like grass block
Items, tools and armor
Now the freddy mask produces its specific sound (as the mask as the sound was my brother XD's suggestion)
The end crystal armor now has its transparent part (which is the end crystal tinted glass)
-Mobs:
Added the scorpion with 3 variants (normal, desert and cave) if you touch this entity, they will give you poison IV or poison V for 10 seconds
The cyclops suffers more damage if it is bathed in lava
Definitely the aggressive goats variant attacks you, and speaking of goats, they already push you between 8.5 to 9.4 blocks
-Potions
With the scorpion a new effect called paralysis was added
Now the blind effect can be done in survival, with an item called bat wings, which will have a 50% chance of being dropped by a bat, please do not ask for food with these wings xD
-Structures:
The classic warden structure was updated with the new blocks
Still working on the warden cities and the strongolds by deepslate
-Biomes
Remember that waitomo caves are water caves
now this biome generates aquatic caves
PRE--RELEASE3
-The sculk catalyst has been improved
-Shireker sculk no longer spawns wardens if broken
-Now the sculk sensor will also activate if you step on it
-Fixed desert scorpion spawner colors
-The warden has been improved
-Added a new enchantment, the swift sneak, (description taken from the official minecraft page)
Imbue your boots with this shiny new enchantment to move as fast while crouching as if you were walking normally!
This enchantment can be found exclusively in chests in Ancient Cities, and has 3 levels
When applied, it will increase your movement speed while crouching.
Can only be applied to boots and cannot be combined with Soul Speed, Frost Walker or Depth Strider
-The United Sculk Veins block over time will turn into a sculk block! (this may change in the future)
-Work continues on the ancient cities of the mod, but here's a preview of how they look: https://www.youtube.com/watch?v=rF5U31NIH98&t=11s