Nemesis System

Nemesis System

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Add support for secondary traits

Closed this issue ยท 4 comments

commented

My vote is to mix it up a bit by a random function like:

chance_for_additional_trait = 1 / (10 * num_of_current_traits)
commented

Also, secondary traits should be used less often, maybe half the time of primary ones or less

commented

Some traits will counter each other, though. Like Double_melee and arrow. I guess their appearance is based on their primary trait, but they get the abilities of other traits

commented

Yes, primary affects there visual weapon.