Add support for secondary traits
Closed this issue ยท 4 comments
At level 5, nemeses will earn a second trait.
My vote is to mix it up a bit by a random function like:
chance_for_additional_trait = 1 / (10 * num_of_current_traits)
Also, secondary traits should be used less often, maybe half the time of primary ones or less
Some traits will counter each other, though. Like Double_melee and arrow. I guess their appearance is based on their primary trait, but they get the abilities of other traits