Nemesis System

Nemesis System

23.7k Downloads

Increased and more difficult mob spawns around nemeses

frodare opened this issue ยท 5 comments

commented

This effect should be based off level

commented

The idea was to have the Nemeses affect their surrounds even when not spawned. So, for example, a level 10 nemesis might cause 3 zombies to spawn where only one would normally spawn for a 1k block radius. Also they spawns would be stronger, similar to how mobs spawns are affected by the moon cycle.

commented

Ah, that's a cool idea. Maybe in figuring this out, we could find a better way to spawn toros, also.

commented

What do you have in mind for this? It already scales to spawn more mobs based on nemesis level. After level 6, do you want to add in like 3-8 (3 at level 6, 8 by level 10) skeletons? Maybe random chance for a wither skeleton or two, also?

commented

Will look at this more when I get home (if I can pull myself away from Destiny long enough), but I really like the idea of having to kill half the bodyguards to summon the nemesis.