BUG: Crap ton of health and Nemesis Fall
werff opened this issue ยท 12 comments
The Nemesis (guards, in nearly all cases) have like 400 hearths of health (so 800 health), some times it happens.
When a guard kills the player (well, me) it's health gets to that high amount, some times it happens with the Nemesis too.
Also, when a Nemesis dies from fall damage doesn't count as killed and it doesn't lost a level (or permanently die).
This last one happened to my 4 times in a row XD, it could be bad luck... But better to be sure.
Thanks for reading
So I actually did exclude guards from being buffed. Can you post a screen shot here using ToroHealth or similar tool showing their health. That might help me figure out what is going on quicker.
I bet this is related to the buffed mob spawns. Maybe I forgot to exclude guards. If so I will try to get that fixed tonight.
The health bug (I don't know why, disapeared XD) but the guards do 12 dmg (6 hearts) with their stone swords XD Is that intended?
Also 60hp zombies XD
That is the buffed spawns which is proportional to the distance from the nemesis's domain and his level. I think I will add config so that can be adjusted.
Is it rare, like only on out of 20 or 30 zombies? If so I have an idea of what it might be.
And he oneshoted me when I was leaving it XD
While wearing a full iron armor... Scary man
Still, for the difficulty thing, I would make more mob spawning and better equipped mobs, over more health and dmg...
I mean, I would be more "fun" trying to survive 12 iron equiped zombies and 3 zombies of 12 dmg por hit (unarmored) and 50hp
In all my testing, I have only been able to get zombies up to a health of 45. Do you have another mod that could be increasing health too?